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General Tabletop Discussion
*Dungeons & Dragons
Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?
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<blockquote data-quote="jgsugden" data-source="post: 8498881" data-attributes="member: 2629"><p>I really don't follow these threads. When the group rests tends to be driven by how the story unfolds. That is not always the case, but it is very often the case.</p><p></p><p>I do see situations in which Warlocks spam spells all day. For example, I know a warlock that tends to cast Summon Aberration during travel and always have a beholder turret available to look around, etc.... Another constantly travels with Armor of Agathys or Tongues up. However, these are not problematic to me.</p><p></p><p>Regardless, beyond that, groups tend to rest when the story allows for it, and when they feel they need it. If the melee fighters are still at maximum hps and the monk/warlock has depleted their SR resources, the group evaluaes whether they need to be at full strength or not. This often depends upon whether there is a 'clock' on their adventure (which, when I DM, there almost always is in one form or another - even if the clock is just the PCs not wanting other monsters to realiaze their lair has been infiltrated).</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8498881, member: 2629"] I really don't follow these threads. When the group rests tends to be driven by how the story unfolds. That is not always the case, but it is very often the case. I do see situations in which Warlocks spam spells all day. For example, I know a warlock that tends to cast Summon Aberration during travel and always have a beholder turret available to look around, etc.... Another constantly travels with Armor of Agathys or Tongues up. However, these are not problematic to me. Regardless, beyond that, groups tend to rest when the story allows for it, and when they feel they need it. If the melee fighters are still at maximum hps and the monk/warlock has depleted their SR resources, the group evaluaes whether they need to be at full strength or not. This often depends upon whether there is a 'clock' on their adventure (which, when I DM, there almost always is in one form or another - even if the clock is just the PCs not wanting other monsters to realiaze their lair has been infiltrated). [/QUOTE]
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General Tabletop Discussion
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Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?
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