Menu
Home
Post new thread
What's new
Latest activity
Authors
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Wiki
Pages
Latest activity
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Find Us!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
EN Live
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Biggest TTRPG Kickstarter Creators
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Chat/Discord
Podcast
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Menu
Log in
Register
Install the app
Install
Home
Community
General Tabletop Discussion
*Dungeons & Dragons
Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 8498961" data-attributes="member: 1465"><p>The opposite is also true, the long rest classes set the pace for long rests as much as the short rest classes set the pace for short rest. </p><p></p><p>However IMXP these are problems only when players get hung up too much on resource efficiency. It is a problem with the chosen playstyle rather than with the rules of the game. Because I run a variety of differently paced adventures, my players don't know in advance and tend to become slightly conservative when using limited resources. But I also don't even PLAN or force a specific pace, it just comes up on its own. I think that if the DM plans too much or tries to exert too much control, it strangles the game and the game strikes back. Similarly, if the players metagame too much with efficiency given too much value over other aspects of the game, it's only going to make less satisfied and feeling that more house rules are required.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8498961, member: 1465"] The opposite is also true, the long rest classes set the pace for long rests as much as the short rest classes set the pace for short rest. However IMXP these are problems only when players get hung up too much on resource efficiency. It is a problem with the chosen playstyle rather than with the rules of the game. Because I run a variety of differently paced adventures, my players don't know in advance and tend to become slightly conservative when using limited resources. But I also don't even PLAN or force a specific pace, it just comes up on its own. I think that if the DM plans too much or tries to exert too much control, it strangles the game and the game strikes back. Similarly, if the players metagame too much with efficiency given too much value over other aspects of the game, it's only going to make less satisfied and feeling that more house rules are required. [/QUOTE]
Insert quotes…
Verification
Post reply
Home
Community
General Tabletop Discussion
*Dungeons & Dragons
Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?
Top