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General Tabletop Discussion
*Dungeons & Dragons
Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?
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<blockquote data-quote="Jfdlsjfd" data-source="post: 8499014" data-attributes="member: 42856"><p>It tend to limits the number of short rest that can be included in an adventuring day. It's quite rare that you can split activity in nice 10 minutes package and take 60 minutes of rest before having another activity package. Having 3 short rests within a day is sometimes possible, but 4 is starting to stretch it in most case. 2 seems easy to "fit in" the day. I don't "hard limit" at 2 short rests a day (as in, you can have more than two and still get the benefit) but the narrative kind of often "soft limit" short rests around 2.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8499014, member: 42856"] It tend to limits the number of short rest that can be included in an adventuring day. It's quite rare that you can split activity in nice 10 minutes package and take 60 minutes of rest before having another activity package. Having 3 short rests within a day is sometimes possible, but 4 is starting to stretch it in most case. 2 seems easy to "fit in" the day. I don't "hard limit" at 2 short rests a day (as in, you can have more than two and still get the benefit) but the narrative kind of often "soft limit" short rests around 2. [/QUOTE]
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General Tabletop Discussion
*Dungeons & Dragons
Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?
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