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General Tabletop Discussion
*Dungeons & Dragons
Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?
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<blockquote data-quote="Asisreo" data-source="post: 8499505" data-attributes="member: 7019027"><p>The factor is about busy-ness not safety. Not everyone is <em>busy</em> at the same time. Again, these are story-driven days so the immediate danger and consequence for casting haphazardly is either low to none. </p><p></p><p>I have and it's been successful. Mostly because my friends know I'm not trying to skirt them on a technicality and I'd allow the exact same treatment at my games. </p><p></p><p>I didn't mean to say the warlock ever walks. The warlock simply waits while others move. Again, these are story days so it's not like the group is traveling from Greece to Ireland. I'm talking about moving in a city and regrouping later. </p><p></p><p>Which is fine, but most of those are combat-abilities. But it's also true that a Druid may like to wildshape alot or bard's might inspire the rogue multiple times a day. This isn't a bad thing, in my mind. It makes the party feel more narrative power. </p><p></p><p>But why? Is it actively derailing the campaign? How so? Like, it's a feature specifically put into the game on purpose and sanctioned by the creators. It's RAW and RAI. </p><p></p><p>If there's no combat days, the DM should understand this opens up in the game. That's not to say it bad, but it's a natural consequence they should be prepared for.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8499505, member: 7019027"] The factor is about busy-ness not safety. Not everyone is [I]busy[/I] at the same time. Again, these are story-driven days so the immediate danger and consequence for casting haphazardly is either low to none. I have and it's been successful. Mostly because my friends know I'm not trying to skirt them on a technicality and I'd allow the exact same treatment at my games. I didn't mean to say the warlock ever walks. The warlock simply waits while others move. Again, these are story days so it's not like the group is traveling from Greece to Ireland. I'm talking about moving in a city and regrouping later. Which is fine, but most of those are combat-abilities. But it's also true that a Druid may like to wildshape alot or bard's might inspire the rogue multiple times a day. This isn't a bad thing, in my mind. It makes the party feel more narrative power. But why? Is it actively derailing the campaign? How so? Like, it's a feature specifically put into the game on purpose and sanctioned by the creators. It's RAW and RAI. If there's no combat days, the DM should understand this opens up in the game. That's not to say it bad, but it's a natural consequence they should be prepared for. [/QUOTE]
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Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?
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