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Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?
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<blockquote data-quote="Li Shenron" data-source="post: 8500977" data-attributes="member: 1465"><p>Short Rests are meant to recuperate some expended resources, not all. Some classes (Warlock) recuperate more than others but are supposed also to run out more quickly between short rests. Things are meant to even out on a long run due to the variety of adventures. If you constantly run adventures that are significantly paced faster or slower than average, or have limited variety, then it's time to look into dialing short & long rests durations.</p><p></p><p>I do not allow the PCs to stack short rests to recuperate more. One hour or more is still a single short rest. If you really need more, take a long rest.</p><p></p><p>I also don't allow shenanigans such as taking some useless strenuous activities to say a short rest is over and another can be started: just like as a DM I do not cheat my players into trying to regularly interrupt their rests, I expect them to play fair just the same.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8500977, member: 1465"] Short Rests are meant to recuperate some expended resources, not all. Some classes (Warlock) recuperate more than others but are supposed also to run out more quickly between short rests. Things are meant to even out on a long run due to the variety of adventures. If you constantly run adventures that are significantly paced faster or slower than average, or have limited variety, then it's time to look into dialing short & long rests durations. I do not allow the PCs to stack short rests to recuperate more. One hour or more is still a single short rest. If you really need more, take a long rest. I also don't allow shenanigans such as taking some useless strenuous activities to say a short rest is over and another can be started: just like as a DM I do not cheat my players into trying to regularly interrupt their rests, I expect them to play fair just the same. [/QUOTE]
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Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?
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