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General Tabletop Discussion
*Dungeons & Dragons
Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?
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<blockquote data-quote="FrogReaver" data-source="post: 8505871" data-attributes="member: 6795602"><p>Paladins can burn about 2 slots per turn on average and will be out of slots in 4 turns (enough to last 1 encounter at level 9). </p><p></p><p>A wizard can also burn 2 slots per turn (shield, absorb elements, counterspell). </p><p></p><p>Sorcerers don't burn slots any faster than wizards, but sorcery points are a powerful and extremely limited resource. Having them does tend to make a Sorcerer extremly powerful in a 1 encounter day. But versatility is a power in it's own right and Wizards still trounce the sorcerer there (more spells prepared and a better spell list = higher chance of having a spell that would be better than the sorcerer's fewer spells and metamagic options for a given scenario).</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8505871, member: 6795602"] Paladins can burn about 2 slots per turn on average and will be out of slots in 4 turns (enough to last 1 encounter at level 9). A wizard can also burn 2 slots per turn (shield, absorb elements, counterspell). Sorcerers don't burn slots any faster than wizards, but sorcery points are a powerful and extremely limited resource. Having them does tend to make a Sorcerer extremly powerful in a 1 encounter day. But versatility is a power in it's own right and Wizards still trounce the sorcerer there (more spells prepared and a better spell list = higher chance of having a spell that would be better than the sorcerer's fewer spells and metamagic options for a given scenario). [/QUOTE]
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General Tabletop Discussion
*Dungeons & Dragons
Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?
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