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General Tabletop Discussion
*Dungeons & Dragons
Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?
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<blockquote data-quote="FrogReaver" data-source="post: 8506100" data-attributes="member: 6795602"><p>Why are you talking about sorlocks when my post was comparing a wizard to a warlock?</p><p></p><p></p><p>In general it's not even the power equivalent of a level 3 slot fireball (even in tier 4).</p><p></p><p></p><p>*Only a single warlock subclass can even take fireball (or maybe it's 2 now with Genie.) So no, that's not something in general that a warlock can do.</p><p></p><p>Even more importantly, we are talking about a single combat day. The wizard is casting 2 level 5 fireballs and a level 4 one (or likely better spell) while still being able to shield/absorb elements/counterspell every turn.</p><p></p><p></p><p>The benefit of gaining higher spell levels is being able to cast higher leveled spells with those slots. Which is why looking at what the slot grants a fireball cast with it isn't nearly as important as looking at what other spell could be cast with that slot. For example, a level 5 wall of force is going to be much better than a level 5 fireball in many scenarios.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8506100, member: 6795602"] Why are you talking about sorlocks when my post was comparing a wizard to a warlock? In general it's not even the power equivalent of a level 3 slot fireball (even in tier 4). *Only a single warlock subclass can even take fireball (or maybe it's 2 now with Genie.) So no, that's not something in general that a warlock can do. Even more importantly, we are talking about a single combat day. The wizard is casting 2 level 5 fireballs and a level 4 one (or likely better spell) while still being able to shield/absorb elements/counterspell every turn. The benefit of gaining higher spell levels is being able to cast higher leveled spells with those slots. Which is why looking at what the slot grants a fireball cast with it isn't nearly as important as looking at what other spell could be cast with that slot. For example, a level 5 wall of force is going to be much better than a level 5 fireball in many scenarios. [/QUOTE]
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Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?
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