Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mordhau" data-source="post: 8506159" data-attributes="member: 7032137"><p>No there are ongoing design issues here. Especially when you get to long rest vs at-will like the Rogue or (almost) the Champion Fighter. </p><p></p><p>For one the tendency is for the number of combats to cluster around the low side of the average rather than the high. In a campaign that often has around 6 combats a day there are likely to still be single combat days. There may be no days where there are 12 combats.</p><p></p><p>The other is the way rest resources are handled in the narrative arc. A 10th level wizard who knows that there is a boss fight coming very soon will hold back resources and still have half his spell slots left for the final fight and try to rely on cantrips as much as possible in the lead up fights. A Warlock will still only go into that fight with two spell slots. A Fighter will have this action surge, but a Paladin will be hoarding all those spell slots for Fights. In practice this means that the Long Rest classes have a lot more capacity to be really awesome when being awesome matters most.</p><p></p><p>You could fake out the players by having them face the boss fight and use up all their resources and then have the true boss reveal themselves so the Champion and the Rogue really get to shine, but that risks becoming somewhat anti-climactic, and I also think it's a trick that would rapidly be seen as unfun by the players of long rest classes if you kept trying to pull it.</p><p></p><p>What you need if a mechanic by which certain classes that benefit from longer days, can also raise the stakes on shorter days. 4e did this with the Barbarian. They had encounter long "rage" effects. However, they recognised that this might be underwhelming have three such effects in a one combat day, so they added a "Rage Strike" mechanic, where you could spend your unused encounter long rages to do extra damaging attacks.</p></blockquote><p></p>
[QUOTE="Mordhau, post: 8506159, member: 7032137"] No there are ongoing design issues here. Especially when you get to long rest vs at-will like the Rogue or (almost) the Champion Fighter. For one the tendency is for the number of combats to cluster around the low side of the average rather than the high. In a campaign that often has around 6 combats a day there are likely to still be single combat days. There may be no days where there are 12 combats. The other is the way rest resources are handled in the narrative arc. A 10th level wizard who knows that there is a boss fight coming very soon will hold back resources and still have half his spell slots left for the final fight and try to rely on cantrips as much as possible in the lead up fights. A Warlock will still only go into that fight with two spell slots. A Fighter will have this action surge, but a Paladin will be hoarding all those spell slots for Fights. In practice this means that the Long Rest classes have a lot more capacity to be really awesome when being awesome matters most. You could fake out the players by having them face the boss fight and use up all their resources and then have the true boss reveal themselves so the Champion and the Rogue really get to shine, but that risks becoming somewhat anti-climactic, and I also think it's a trick that would rapidly be seen as unfun by the players of long rest classes if you kept trying to pull it. What you need if a mechanic by which certain classes that benefit from longer days, can also raise the stakes on shorter days. 4e did this with the Barbarian. They had encounter long "rage" effects. However, they recognised that this might be underwhelming have three such effects in a one combat day, so they added a "Rage Strike" mechanic, where you could spend your unused encounter long rages to do extra damaging attacks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?
Top