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General Tabletop Discussion
*Dungeons & Dragons
Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?
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<blockquote data-quote="Xetheral" data-source="post: 8506170" data-attributes="member: 6802765"><p>That's going to depend a lot on playstyle, in two different ways.</p><p></p><p>First, many warlock players will cheerfully cast their slots at the drop of a hat, because the low opportunity cost of recovering their slots makes spells comparatively cheap, and the downside of having no slots left isn't so terrible when you've got Eldritch Blast and Agonizing Blast. I'm sure there are warlock players who consider it unacceptable to not have a spell slot in reserve and so carefully nurse their spells, but I haven't met one yet.</p><p></p><p>Second, average warlock slot recovery per short rest or per day will also depend on if the table requires rests to be declared, or if rest benefits simply accrue whenever the requirements are met. If the former, warlock players are likely to deliberately use up their slots before starting the rest, so their average slots per rest is likely to be near max, but the number of rests per day is likely to be lower. If the latter, it's more likely the warlock happens to get some unexpected short rests when they didn't need them, and so will have lower average slots per rest, but their slots per day might well be higher since there is likely to be many more short rests over the course of a day.</p></blockquote><p></p>
[QUOTE="Xetheral, post: 8506170, member: 6802765"] That's going to depend a lot on playstyle, in two different ways. First, many warlock players will cheerfully cast their slots at the drop of a hat, because the low opportunity cost of recovering their slots makes spells comparatively cheap, and the downside of having no slots left isn't so terrible when you've got Eldritch Blast and Agonizing Blast. I'm sure there are warlock players who consider it unacceptable to not have a spell slot in reserve and so carefully nurse their spells, but I haven't met one yet. Second, average warlock slot recovery per short rest or per day will also depend on if the table requires rests to be declared, or if rest benefits simply accrue whenever the requirements are met. If the former, warlock players are likely to deliberately use up their slots before starting the rest, so their average slots per rest is likely to be near max, but the number of rests per day is likely to be lower. If the latter, it's more likely the warlock happens to get some unexpected short rests when they didn't need them, and so will have lower average slots per rest, but their slots per day might well be higher since there is likely to be many more short rests over the course of a day. [/QUOTE]
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Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?
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