Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lyxen" data-source="post: 8506176" data-attributes="member: 7032025"><p>No, there are no such things. Some players / races / classes will be more or less efficient depending of circumstances, this is totally unavoidable due to the open nature of the game. The problem is that controlling games like 4e tried to deal with the chaos by using a number of small individual scale solutions that stiffled the game. While technically very good, the game lacked soul, it was not open.</p><p></p><p>The right solution for 5e is not to try to deal with each component individually, because it would require a bottom up redesign of each component that might lead to an imbalance, starting with all the classes themselves. The right solution is to deal with it globally, as a DM, with all the reins in his hand to make sure that everyone has the same opportunity for fun, and without being constrained by smaller subsystem imposing local constraints that prevent an optimal solution. And maybe intrinsically some classes can save resources for the BBEG and others can't, but it does not matter when the DM has all the tools at his disposal, circumstances of the fight, characteristics of the BBEG, magic items, spells, minions whatever to compensate for it ? Also, why does it matter if some characters shine more than others in a fight ? It's only one of the three tiers of the game anyway, maybe the others will shine more in other circumstances, before the fight, after the fight, for other reasons during the fight. Stop trying to look for local equilibriums, they are totally artificial and pointless in the big picture of the game.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8506176, member: 7032025"] No, there are no such things. Some players / races / classes will be more or less efficient depending of circumstances, this is totally unavoidable due to the open nature of the game. The problem is that controlling games like 4e tried to deal with the chaos by using a number of small individual scale solutions that stiffled the game. While technically very good, the game lacked soul, it was not open. The right solution for 5e is not to try to deal with each component individually, because it would require a bottom up redesign of each component that might lead to an imbalance, starting with all the classes themselves. The right solution is to deal with it globally, as a DM, with all the reins in his hand to make sure that everyone has the same opportunity for fun, and without being constrained by smaller subsystem imposing local constraints that prevent an optimal solution. And maybe intrinsically some classes can save resources for the BBEG and others can't, but it does not matter when the DM has all the tools at his disposal, circumstances of the fight, characteristics of the BBEG, magic items, spells, minions whatever to compensate for it ? Also, why does it matter if some characters shine more than others in a fight ? It's only one of the three tiers of the game anyway, maybe the others will shine more in other circumstances, before the fight, after the fight, for other reasons during the fight. Stop trying to look for local equilibriums, they are totally artificial and pointless in the big picture of the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?
Top