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General Tabletop Discussion
*Dungeons & Dragons
Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?
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<blockquote data-quote="Lyxen" data-source="post: 8506217" data-attributes="member: 7032025"><p>Well, seeing that the number of DMs has risen by about the same factor with 5e as the number or players, I would say that it's not really an issue.</p><p></p><p>Moreover, who tells you that you have to calibrate the game ? That is a constraint that you are imposing purely on yourself, most DMs just play the game and enjoy it without calibration, just making sure on the go that players had fun, and that it was never just one guy hogging the spotlight. And by the way, previous editions still required you to calibrate the game, it was just easier in some respect and way harder in some as you had to drag all these constraints with you. So yes, more tools, but also more things to learn and to take care, artificial things that are absolutely not needed to enjoy the game (some people enjoy them, good for them, but they are not necessary).</p><p></p><p>Finally, the reason some players have trouble finding DMs is that they have acquired bad habits from previous editions. DMing for 5e is way simpler than in previous editions, not only do you have fewer things to master, but you have way fewer people stopping you and trying to explain to you that what you are doing is not what the rules say (or at least their more or less personal interpretation of it).</p><p></p><p>Do you really think that if it was that difficult, and if support was really needed, we would have seen an explosion of players and therefore DM like we did ? Certainly not. Once more, if you stop imposing constraints from previous editions on 5e, it's a way simpler but still really efficient game for roleplaying and storytelling.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8506217, member: 7032025"] Well, seeing that the number of DMs has risen by about the same factor with 5e as the number or players, I would say that it's not really an issue. Moreover, who tells you that you have to calibrate the game ? That is a constraint that you are imposing purely on yourself, most DMs just play the game and enjoy it without calibration, just making sure on the go that players had fun, and that it was never just one guy hogging the spotlight. And by the way, previous editions still required you to calibrate the game, it was just easier in some respect and way harder in some as you had to drag all these constraints with you. So yes, more tools, but also more things to learn and to take care, artificial things that are absolutely not needed to enjoy the game (some people enjoy them, good for them, but they are not necessary). Finally, the reason some players have trouble finding DMs is that they have acquired bad habits from previous editions. DMing for 5e is way simpler than in previous editions, not only do you have fewer things to master, but you have way fewer people stopping you and trying to explain to you that what you are doing is not what the rules say (or at least their more or less personal interpretation of it). Do you really think that if it was that difficult, and if support was really needed, we would have seen an explosion of players and therefore DM like we did ? Certainly not. Once more, if you stop imposing constraints from previous editions on 5e, it's a way simpler but still really efficient game for roleplaying and storytelling. [/QUOTE]
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Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?
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