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General Tabletop Discussion
*Dungeons & Dragons
Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?
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<blockquote data-quote="Asisreo" data-source="post: 8506300" data-attributes="member: 7019027"><p>Do you guys <em>not</em> track spell slots? </p><p></p><p>Wouldn't the wizard's and Sorcerers be very strong if they can cast <em>their</em> spells willy-nilly? </p><p></p><p>And by track, I don't necessarily mean going by downtime one day at a time, I just mean verifying that what they want to do is possible. </p><p></p><p>Sorta like "tracking" gold. Except it replenishes every day. </p><p></p><p>Also, stuff does happen during downtime, right? Like personal stuff where a personal rival to a character appears or the sick family member's conditions are getting worse. I can't imagine making adventuring hooks without them outside of the initial beginner adventure. </p><p></p><p>So, if I was a warlock and I said "I'm going to keep communications with the party as well as the patron everyday by casting Dream overnight then I'll constantly work on crafting a material component for Scrying so that I can monitor what my rival is doing." Would you just say no? I can't think of a reason why something like this wouldn't be powerful, impactful, and still RAW. </p><p></p><p>And by powerful, I don't mean <em>overpowered.</em> there's tradeoffs to this, but surely it's helpful before the adventure truly kicks off, right?</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8506300, member: 7019027"] Do you guys [I]not[/I] track spell slots? Wouldn't the wizard's and Sorcerers be very strong if they can cast [I]their[/I] spells willy-nilly? And by track, I don't necessarily mean going by downtime one day at a time, I just mean verifying that what they want to do is possible. Sorta like "tracking" gold. Except it replenishes every day. Also, stuff does happen during downtime, right? Like personal stuff where a personal rival to a character appears or the sick family member's conditions are getting worse. I can't imagine making adventuring hooks without them outside of the initial beginner adventure. So, if I was a warlock and I said "I'm going to keep communications with the party as well as the patron everyday by casting Dream overnight then I'll constantly work on crafting a material component for Scrying so that I can monitor what my rival is doing." Would you just say no? I can't think of a reason why something like this wouldn't be powerful, impactful, and still RAW. And by powerful, I don't mean [I]overpowered.[/I] there's tradeoffs to this, but surely it's helpful before the adventure truly kicks off, right? [/QUOTE]
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Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?
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