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Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?
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<blockquote data-quote="Lyxen" data-source="post: 8506413" data-attributes="member: 7032025"><p>And you see (or not, unfortunately, see just after) the problem right there. I exhort you to let go of local technical solutions because they are pointless in the big picture, to try and find global opportunities for fun for all the players in all domains of the game (and not only combat balance and technical efficiency) and the only reading that you have is wanting to "calibrate" the game, again technically and for balance. You seem absolutely unable to enjoy a game which is not technically calibrated and balanced. To each his own, and I don't disparage your tastes in terms of TTRPG, the only thing I'm saying is that trying that "calibration" whether locally or globally in 5e is totally pointless, the global approach will not work because all the basis are unbalanced, which is also why doing it locally is also pointless (even if you correct one, it will not work because the other local situations and in particular the classes are not particularly balanced). You would have to redesign the system from the bottom up, which is where my advice is to turn to editions which did it way better from the ground up like 4e (it has other consequences as it's not a perfect world, there are compromises everywhere) but if it's what you are looking for, it's a way better solution, as it will simply not work in 5e.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8506413, member: 7032025"] And you see (or not, unfortunately, see just after) the problem right there. I exhort you to let go of local technical solutions because they are pointless in the big picture, to try and find global opportunities for fun for all the players in all domains of the game (and not only combat balance and technical efficiency) and the only reading that you have is wanting to "calibrate" the game, again technically and for balance. You seem absolutely unable to enjoy a game which is not technically calibrated and balanced. To each his own, and I don't disparage your tastes in terms of TTRPG, the only thing I'm saying is that trying that "calibration" whether locally or globally in 5e is totally pointless, the global approach will not work because all the basis are unbalanced, which is also why doing it locally is also pointless (even if you correct one, it will not work because the other local situations and in particular the classes are not particularly balanced). You would have to redesign the system from the bottom up, which is where my advice is to turn to editions which did it way better from the ground up like 4e (it has other consequences as it's not a perfect world, there are compromises everywhere) but if it's what you are looking for, it's a way better solution, as it will simply not work in 5e. [/QUOTE]
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Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?
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