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General Tabletop Discussion
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Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?
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<blockquote data-quote="Lyxen" data-source="post: 8506468" data-attributes="member: 7032025"><p>And remind how far it is in terms of popularity ? And no, it's not impressive at all, 5e put D&D back in first place in what, months ?</p><p></p><p></p><p></p><p>There is exactly zero proof of this. For me, in addition to the inherent quality of the game (today, if something is of low quality, it's shot down immediately by popular social media anyway, and whatever a corporation might do counts for nothing) the main difference is in the social media and the fact that D&D is incredibly more accessible, again an incredible inherent asset. That makes starting is way easier, and it's much easier to have shows like Critical Role showing good stories rather than honestly extremely long boring hours just managing one combat (I'm not saying that it's inherently boring, people who like spending hours in combat in a TTRPG obviously don't find it boring, but it's really boring to watch when you're not the one playing it).</p><p></p><p></p><p></p><p>Yes, this is what you call quality, satisfying the customers. If 5e had been really a poor game, then it would not have worked that well.</p><p></p><p></p><p></p><p>Who is speaking about "one true system" here ? Certainly not me.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8506468, member: 7032025"] And remind how far it is in terms of popularity ? And no, it's not impressive at all, 5e put D&D back in first place in what, months ? There is exactly zero proof of this. For me, in addition to the inherent quality of the game (today, if something is of low quality, it's shot down immediately by popular social media anyway, and whatever a corporation might do counts for nothing) the main difference is in the social media and the fact that D&D is incredibly more accessible, again an incredible inherent asset. That makes starting is way easier, and it's much easier to have shows like Critical Role showing good stories rather than honestly extremely long boring hours just managing one combat (I'm not saying that it's inherently boring, people who like spending hours in combat in a TTRPG obviously don't find it boring, but it's really boring to watch when you're not the one playing it). Yes, this is what you call quality, satisfying the customers. If 5e had been really a poor game, then it would not have worked that well. Who is speaking about "one true system" here ? Certainly not me. [/QUOTE]
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Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?
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