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*Dungeons & Dragons
Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?
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<blockquote data-quote="Xetheral" data-source="post: 8506935" data-attributes="member: 6802765"><p>Let's say a 9th level party decides that it is worth the time to build a small fortress. To save money they're going to perform as much of the work themselves as they can. Two questions:</p><ol> <li data-xf-list-type="ol">Would you consider construction to be downtime?</li> <li data-xf-list-type="ol">When calculating the time required to build the fortress, would you take into account that a 9th Level Wizard can only cast Wall of Stone twice per day, but a 9th Level Genie (Dao) Warlock can cast Wall of Stone approximately 24 times per day? (Assuming 240 minutes of casting/concentration and 11 short rests.) Or would you ignore how often each class can cast their spells?</li> </ol></blockquote><p></p>
[QUOTE="Xetheral, post: 8506935, member: 6802765"] Let's say a 9th level party decides that it is worth the time to build a small fortress. To save money they're going to perform as much of the work themselves as they can. Two questions: [LIST=1] [*]Would you consider construction to be downtime? [*]When calculating the time required to build the fortress, would you take into account that a 9th Level Wizard can only cast Wall of Stone twice per day, but a 9th Level Genie (Dao) Warlock can cast Wall of Stone approximately 24 times per day? (Assuming 240 minutes of casting/concentration and 11 short rests.) Or would you ignore how often each class can cast their spells? [/LIST] [/QUOTE]
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General Tabletop Discussion
*Dungeons & Dragons
Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?
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