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General Tabletop Discussion
*Dungeons & Dragons
Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?
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<blockquote data-quote="FrogReaver" data-source="post: 8507069" data-attributes="member: 6795602"><p>You are on to something here. We shouldn't be comparing a warlock to a wizard for this discussion, we should be comparing a short rest warlock to a long rest warlock - all else being equal.</p><p></p><p>Most people go with times 3 to convert short rest resources into long rest ones (I think times 2 is a better conversion but let's use the more popular one). Is a Warlock going to be stronger if he starts the adventuring day off with 6 long rest slots from levels 1-10 or 9 slots of 5th level from 11-16, or 12 slots of 5th level for level 17+?</p><p></p><p>Does anyone think that overall the warlock with short rest slots is stronger than the warlock with long rest slots? I know I don't. Does anyone?</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8507069, member: 6795602"] You are on to something here. We shouldn't be comparing a warlock to a wizard for this discussion, we should be comparing a short rest warlock to a long rest warlock - all else being equal. Most people go with times 3 to convert short rest resources into long rest ones (I think times 2 is a better conversion but let's use the more popular one). Is a Warlock going to be stronger if he starts the adventuring day off with 6 long rest slots from levels 1-10 or 9 slots of 5th level from 11-16, or 12 slots of 5th level for level 17+? Does anyone think that overall the warlock with short rest slots is stronger than the warlock with long rest slots? I know I don't. Does anyone? [/QUOTE]
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Home
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General Tabletop Discussion
*Dungeons & Dragons
Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?
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