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General Tabletop Discussion
*Dungeons & Dragons
Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?
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<blockquote data-quote="Asisreo" data-source="post: 8507162" data-attributes="member: 7019027"><p>No. Schrodinger's wizard is when you assume a wizard has access to all their spells/features at once. But pointing out a warlock's specialization is the opposite because they aren't specialized if they're good at multiple things at once. </p><p></p><p>The warlock doesn't have to find their first two rituals. Which can be from any class. So a warlock can take Purify Food and Drink and Unseen Servant from 1st-level. Something no other class can do, no matter how utility-based they are. And any ritual spell found can be added to the warlock's book as well as the wizard's book. In fact, this is why the warlock is superior, because they can transcribe the ritual spell regardless of the class list, meaning they can copy any ritual the wizard can and more. So if you're playing a ritual-based character, the warlock is a better choice. </p><p></p><p>If you don't mean limitations by long rests, I don't know what you mean. </p><p></p><p>Let's assume the warlock is in a structured adventure where a short rest in-between was impossible. How would you make this warlock competent? Well, taking invocations and pacts that give powerful abilities per long rest or at-will would need to be a priority, such that those two spell slots go the extra mile. </p><p></p><p>A warlock with Bane can debuff the enemy. Yes, other classes can also cast bane, but I have a hard time believing that the cleric's or bard's niche is close to the warlock's. So in terms of choosing a character and assuming you want to have the warlock's niche, taking bane as a long-rest dependent warlock makes no difference. They'd also favor long duration spells over instantaneous spells because they can stretch the spells potential further, so the slot would work to it's maximum potential.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8507162, member: 7019027"] No. Schrodinger's wizard is when you assume a wizard has access to all their spells/features at once. But pointing out a warlock's specialization is the opposite because they aren't specialized if they're good at multiple things at once. The warlock doesn't have to find their first two rituals. Which can be from any class. So a warlock can take Purify Food and Drink and Unseen Servant from 1st-level. Something no other class can do, no matter how utility-based they are. And any ritual spell found can be added to the warlock's book as well as the wizard's book. In fact, this is why the warlock is superior, because they can transcribe the ritual spell regardless of the class list, meaning they can copy any ritual the wizard can and more. So if you're playing a ritual-based character, the warlock is a better choice. If you don't mean limitations by long rests, I don't know what you mean. Let's assume the warlock is in a structured adventure where a short rest in-between was impossible. How would you make this warlock competent? Well, taking invocations and pacts that give powerful abilities per long rest or at-will would need to be a priority, such that those two spell slots go the extra mile. A warlock with Bane can debuff the enemy. Yes, other classes can also cast bane, but I have a hard time believing that the cleric's or bard's niche is close to the warlock's. So in terms of choosing a character and assuming you want to have the warlock's niche, taking bane as a long-rest dependent warlock makes no difference. They'd also favor long duration spells over instantaneous spells because they can stretch the spells potential further, so the slot would work to it's maximum potential. [/QUOTE]
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General Tabletop Discussion
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Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?
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