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General Tabletop Discussion
*Dungeons & Dragons
Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?
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<blockquote data-quote="Stoutstien" data-source="post: 8507623" data-attributes="member: 7020569"><p>The power of an extra spell known has a strong relationship with the number of spell slots you have available to potential spend and your original spell availability count. It's not like warlocks are suffering with lack of good options for most of the spell levels they get and due to how they cast all of their spells are compared at the same slot level. Bane is a commonly underrated spell but it doesn't really upcast well because rarely with you have that many targets in range that the debuff is worth the action and concentration costs. let alone 50% of your spell slot pool until lv 10. I'm not even sure it's worth it if was one of the at will options. it would have to match the other low level ones like silent image. which is extremely flexible even with the inconvenience of concentration.</p><p></p><p>so if a warlock is planning to go longer without recovery then why would they double down on that limited pool when they have some of the best at will options in the game?</p></blockquote><p></p>
[QUOTE="Stoutstien, post: 8507623, member: 7020569"] The power of an extra spell known has a strong relationship with the number of spell slots you have available to potential spend and your original spell availability count. It's not like warlocks are suffering with lack of good options for most of the spell levels they get and due to how they cast all of their spells are compared at the same slot level. Bane is a commonly underrated spell but it doesn't really upcast well because rarely with you have that many targets in range that the debuff is worth the action and concentration costs. let alone 50% of your spell slot pool until lv 10. I'm not even sure it's worth it if was one of the at will options. it would have to match the other low level ones like silent image. which is extremely flexible even with the inconvenience of concentration. so if a warlock is planning to go longer without recovery then why would they double down on that limited pool when they have some of the best at will options in the game? [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?
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