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General Tabletop Discussion
*Dungeons & Dragons
Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?
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<blockquote data-quote="tetrasodium" data-source="post: 8507652" data-attributes="member: 93670"><p>Fireball is<a href="https://www.dndbeyond.com/spells/fireball" target="_blank"> 8d6 plus an extra1d6 for each level above third</a>. For a warlock those extra d6's are free.</p><p>[spoiler="bit of math"]</p><ul> <li data-xf-list-type="ul">Level 5 warlock has 2 3rd level slots each dealing 8d6 to a 20 foot radius sphere with a fireball avg28<ul> <li data-xf-list-type="ul">Eldritch blast at this level is probably 1d10+3+knockback or1d10+4+knockback times two each round avg 17-19</li> </ul></li> <li data-xf-list-type="ul"> avg Level 7 they have 2 4th level slots each dealing 9d6 to a 20 foot radius sphere with fireball avg <strong>31.5 </strong>This is the point where EB outdoes a third level spell.</li> <li data-xf-list-type="ul">Level 9 warlock has 2 5th level slots each dealing 10d6 to a 20 foot radius sphere with a fireball avg35 <ul> <li data-xf-list-type="ul">Eldritch blast at this level is probably 1d10+4+knockback or1d10+5+knockback times two each round avg 19-21</li> </ul></li> <li data-xf-list-type="ul">Level 11 they have <em><strong>3 </strong></em>4th level slots each dealing 11d6 to a 20 foot radius sphere with fireball avg 38.5<ul> <li data-xf-list-type="ul">Eldritch blast at this level is almost certainly 1d10+5+knockback times 3 each round avg <strong>31.5</strong> for an at will attack with damage on par to a 4th level spell slot consuming fireball making "but the wizard/cleric/druid/sorcerer/etc have lower level slots too" a bit empty because their at will attack does not compound their int/wis/cha as dice scale on cantrips & with few exceptions doesn't even add it once.</li> </ul></li> </ul><p>[/spoiler]</p><p>d&d is a team/group game so almost always there are going to be 1-3 other players contributing alongside the warlock. </p><ul> <li data-xf-list-type="ul">The warlock can drop a fireball round1 just before/after the rest of the group takes a turn doing something</li> <li data-xf-list-type="ul">repeat on round two</li> <li data-xf-list-type="ul">repeat on round three or drop an eldritch blast that is quickly on par with a third or fourth level spell depending on how much you weight the knockback & force damage.</li> <li data-xf-list-type="ul">round 4+ eldritch blast with the rest of the party doing their thing.</li> </ul><p>Combat will rarely last more than 3-4 rounds & a no time pressure situation like ye "olde treasure map" presents doesn't prevent the players from sating "ok lets go back/cast tiny hut & take a short rest" before seeking out another fight. The players can do that because they are not fighting in the battle of helms deep and the o5e design trivializes or outright obliviates risks that might prevent a short rest character from making an effort to short rest every fight or two</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8507652, member: 93670"] Fireball is[URL='https://www.dndbeyond.com/spells/fireball'] 8d6 plus an extra1d6 for each level above third[/URL]. For a warlock those extra d6's are free. [spoiler="bit of math"] [LIST] [*]Level 5 warlock has 2 3rd level slots each dealing 8d6 to a 20 foot radius sphere with a fireball avg28 [LIST] [*]Eldritch blast at this level is probably 1d10+3+knockback or1d10+4+knockback times two each round avg 17-19 [/LIST] [*] avg Level 7 they have 2 4th level slots each dealing 9d6 to a 20 foot radius sphere with fireball avg [B]31.5 [/B]This is the point where EB outdoes a third level spell. [*]Level 9 warlock has 2 5th level slots each dealing 10d6 to a 20 foot radius sphere with a fireball avg35 [LIST] [*]Eldritch blast at this level is probably 1d10+4+knockback or1d10+5+knockback times two each round avg 19-21 [/LIST] [*]Level 11 they have [I][B]3 [/B][/I]4th level slots each dealing 11d6 to a 20 foot radius sphere with fireball avg 38.5 [LIST] [*]Eldritch blast at this level is almost certainly 1d10+5+knockback times 3 each round avg [B]31.5[/B] for an at will attack with damage on par to a 4th level spell slot consuming fireball making "but the wizard/cleric/druid/sorcerer/etc have lower level slots too" a bit empty because their at will attack does not compound their int/wis/cha as dice scale on cantrips & with few exceptions doesn't even add it once. [/LIST] [/LIST] [/spoiler] d&d is a team/group game so almost always there are going to be 1-3 other players contributing alongside the warlock. [LIST] [*]The warlock can drop a fireball round1 just before/after the rest of the group takes a turn doing something [*]repeat on round two [*]repeat on round three or drop an eldritch blast that is quickly on par with a third or fourth level spell depending on how much you weight the knockback & force damage. [*]round 4+ eldritch blast with the rest of the party doing their thing. [/LIST] Combat will rarely last more than 3-4 rounds & a no time pressure situation like ye "olde treasure map" presents doesn't prevent the players from sating "ok lets go back/cast tiny hut & take a short rest" before seeking out another fight. The players can do that because they are not fighting in the battle of helms deep and the o5e design trivializes or outright obliviates risks that might prevent a short rest character from making an effort to short rest every fight or two [/QUOTE]
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Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?
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