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*Dungeons & Dragons
Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?
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<blockquote data-quote="Asisreo" data-source="post: 8507746" data-attributes="member: 7019027"><p>They kinda are...especially at 9th-level with a total of 6 possible spell choices including their subclass. Warlocks have the smallest full caster spell list by large margin. </p><p></p><p>Yes, which is why you switch it out when it's usefulness has subsided. You could replace it with Bestow Curse, though you'd probably replace that sometime mid-to-late tier 3 when saving throw spells have limited uses. </p><p></p><p>By level 11+, you're relying on your Mystic Arcanum for long-rest powerful abilities so, again assuming you'll be in situations with one combat, your 6th+ Level spells and 3 extra 5th-level slots should last the whole fight.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8507746, member: 7019027"] They kinda are...especially at 9th-level with a total of 6 possible spell choices including their subclass. Warlocks have the smallest full caster spell list by large margin. Yes, which is why you switch it out when it's usefulness has subsided. You could replace it with Bestow Curse, though you'd probably replace that sometime mid-to-late tier 3 when saving throw spells have limited uses. By level 11+, you're relying on your Mystic Arcanum for long-rest powerful abilities so, again assuming you'll be in situations with one combat, your 6th+ Level spells and 3 extra 5th-level slots should last the whole fight. [/QUOTE]
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*Dungeons & Dragons
Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?
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