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General Tabletop Discussion
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Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?
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<blockquote data-quote="Xetheral" data-source="post: 8509362" data-attributes="member: 6802765"><p>Depending on campaign style the Warlock player may be able to purposefully influence the number of short rests. Taking cooks tools, specializing in soups that require simmering, and RPing meal time is a great way to ensure that mealtimes are extended enough to count as rests, while simultaneously adding color and fun to the game. Or a loremaster might skip the usual post-dinner campfire social activities to read, and reading explicitly qualifies for a short rest. Or for a more mechanical option, being an Elf gives you four free short rests while everyone else finishes their long rest. Either approach is good for reliably getting extra castings of spammable spells.</p><p></p><p>For example, an Elf Great Old One Warlock can cast Sending 8 times to check in with contacts while the party finishes their long rest, helping the party keep much better informed of ongoing events. (Of course, depending on playstyle keeping up on ongoing events can range from a game-changing strategic strength to utterly unhelpful, so your mileage may vary.) Or an Elf Dao Warlock can litter the countryside with concealled fortifications, making a new one each night (take the Mold Earth cantrip for added construction options).</p><p></p><p>In other words, I don't think it's possible to establish a reasonable expected baseline. Too much will vary by campaign style, including how player-driven the campaign is, whether rests are incidental or require declaration, the use of doomclocks, and even how often mealtime is a thing and not glossed over.</p></blockquote><p></p>
[QUOTE="Xetheral, post: 8509362, member: 6802765"] Depending on campaign style the Warlock player may be able to purposefully influence the number of short rests. Taking cooks tools, specializing in soups that require simmering, and RPing meal time is a great way to ensure that mealtimes are extended enough to count as rests, while simultaneously adding color and fun to the game. Or a loremaster might skip the usual post-dinner campfire social activities to read, and reading explicitly qualifies for a short rest. Or for a more mechanical option, being an Elf gives you four free short rests while everyone else finishes their long rest. Either approach is good for reliably getting extra castings of spammable spells. For example, an Elf Great Old One Warlock can cast Sending 8 times to check in with contacts while the party finishes their long rest, helping the party keep much better informed of ongoing events. (Of course, depending on playstyle keeping up on ongoing events can range from a game-changing strategic strength to utterly unhelpful, so your mileage may vary.) Or an Elf Dao Warlock can litter the countryside with concealled fortifications, making a new one each night (take the Mold Earth cantrip for added construction options). In other words, I don't think it's possible to establish a reasonable expected baseline. Too much will vary by campaign style, including how player-driven the campaign is, whether rests are incidental or require declaration, the use of doomclocks, and even how often mealtime is a thing and not glossed over. [/QUOTE]
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Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?
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