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General Tabletop Discussion
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Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?
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<blockquote data-quote="Baron Opal II" data-source="post: 8509548" data-attributes="member: 6794067"><p>Well, as a baseline, I would expect short rests to include mealtimes so a lunch and dinner would be two times a short rest would be expected. There are some logistical concerns regarding local hostiles, but if that's addressed you're fine.</p><p></p><p></p><p></p><p>If you are using an ability then you are not resting, by definition. If they're just reading then what does it matter?</p><p></p><p></p><p></p><p>If you are using an ability then you are not resting, by definition. If they're looking for 4-8 castings of a spell overnight, fine, but then it's a time span greater than four hours.</p><p></p><p></p><p></p><p>Okay, assuming you meant "long rest" in the example above, I could see that. It would take a total of 5 hours or so in my game, but I see your point.</p><p></p><p>I think it is possible to establish a baseline, not that hard, and indeed necessary. I think that it is important for the players and DM to have an understanding of the capabilities of the classes. In order to do that you need to have an understanding of time and costs in the campaign. Power and capabilities must come at a definable cost, otherwise you have a situation that can be absurdly exploited.</p><p></p><p>Is 59 minutes enough for a short rest? (Casting the spell(s) and the resting for the balance)</p><p>Is 61 minutes close enough to 60 that we're not going to care?</p><p>Are we really going to keep track of minutes? (Of course not)</p><p>Does the warlock, and every other class that relies on short rests, having access to about 16 power refreshes during the day appropriate to the balance of the other classes?</p><p>If not, what would be a good number? 12? 8? 4?</p><p></p><p>These are decisions that we are capable of reaching. We might not all agree on the exact number, but a concordance is not unreasonable. And, if after a few sessions it turns out to be untenable then adjust the number after a discussion at the table. The point of the warlock, it seems to me, is that the class has few active options but can mini-nova sporadically. While you're not going to get a 1:1 balance with other classes, we are capable to <em>choose a point of balance</em> and then adjust as appropriate.</p><p></p><p>Looking at the rules and wringing our hands in indecision is not helpful. (Not directed specifically at you, Xetheral, but in general.)</p></blockquote><p></p>
[QUOTE="Baron Opal II, post: 8509548, member: 6794067"] Well, as a baseline, I would expect short rests to include mealtimes so a lunch and dinner would be two times a short rest would be expected. There are some logistical concerns regarding local hostiles, but if that's addressed you're fine. If you are using an ability then you are not resting, by definition. If they're just reading then what does it matter? If you are using an ability then you are not resting, by definition. If they're looking for 4-8 castings of a spell overnight, fine, but then it's a time span greater than four hours. Okay, assuming you meant "long rest" in the example above, I could see that. It would take a total of 5 hours or so in my game, but I see your point. I think it is possible to establish a baseline, not that hard, and indeed necessary. I think that it is important for the players and DM to have an understanding of the capabilities of the classes. In order to do that you need to have an understanding of time and costs in the campaign. Power and capabilities must come at a definable cost, otherwise you have a situation that can be absurdly exploited. Is 59 minutes enough for a short rest? (Casting the spell(s) and the resting for the balance) Is 61 minutes close enough to 60 that we're not going to care? Are we really going to keep track of minutes? (Of course not) Does the warlock, and every other class that relies on short rests, having access to about 16 power refreshes during the day appropriate to the balance of the other classes? If not, what would be a good number? 12? 8? 4? These are decisions that we are capable of reaching. We might not all agree on the exact number, but a concordance is not unreasonable. And, if after a few sessions it turns out to be untenable then adjust the number after a discussion at the table. The point of the warlock, it seems to me, is that the class has few active options but can mini-nova sporadically. While you're not going to get a 1:1 balance with other classes, we are capable to [I]choose a point of balance[/I] and then adjust as appropriate. Looking at the rules and wringing our hands in indecision is not helpful. (Not directed specifically at you, Xetheral, but in general.) [/QUOTE]
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Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?
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