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<blockquote data-quote="Olgar Shiverstone" data-source="post: 3887016" data-attributes="member: 5868"><p>So far, I'd consider the three-volume arc good -- say B grade on average (Age of Worms or Red Hand of Doom are "A" material for reference)</p><p></p><p>As FR products, they have great production values, and the adventures themselves are well-tied to Realmslore. There is a whole slew of exciting locations to adventure, and the three adventures together provide almost a whirlwind tour of one part of the Realms. The PCs won't get overshadowed by named NPCs, which is great, and they are really the heroes of this set of stories. They clearly grow in name and reputation through the series of adventures. There is a fair mix of wilderness and dungeon adventure, and a number of interesting non-combat encounters in the series.</p><p></p><p>On the other hand, some of the hooks and events seem a bit contrived, and some of the plotlines are a bit too cliche (Oh, the Shades and Zhentarim want to conquer the world again? How droll ... [spoiler]I'm also not a big fan of the Shadow Weave, which plays a big part in the series -- I always thought it was a stupid addition to the Realms -- but I do like the general thrust of the adventures in spite of that.[/spoiler]). Though there is room for the players to drive the plot, many of the events and chapters unfold in a more-or-less linear fashion (the opening on Anauroch is a bit too linear, and forced, though I haven't read very far).</p><p></p><p>As an introduction to the Realms, or adventures for Realms fans, they are great (though I'd say they are so tied to the Realms that they aren't modular). They don't grab me as as uniquely different or exciting as the Paizo adventure paths (Age of Worms, Savage Tide) have, but they are better than most of the other adventures WotC have put out lately -- on par with or better than Sinister Spire and Slaughtergarde, not as good as Red Hand of Doom, far better than Scourge of the Howling Horde or that three-adventure travesty that is the introductory Eberron adventure path.</p><p></p><p>For the combination of the production quality of the products plus the adventure quality they are worth the price if you use the Realms for your campaign -- even if some of the errors do royally peeve me.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 3887016, member: 5868"] So far, I'd consider the three-volume arc good -- say B grade on average (Age of Worms or Red Hand of Doom are "A" material for reference) As FR products, they have great production values, and the adventures themselves are well-tied to Realmslore. There is a whole slew of exciting locations to adventure, and the three adventures together provide almost a whirlwind tour of one part of the Realms. The PCs won't get overshadowed by named NPCs, which is great, and they are really the heroes of this set of stories. They clearly grow in name and reputation through the series of adventures. There is a fair mix of wilderness and dungeon adventure, and a number of interesting non-combat encounters in the series. On the other hand, some of the hooks and events seem a bit contrived, and some of the plotlines are a bit too cliche (Oh, the Shades and Zhentarim want to conquer the world again? How droll ... [spoiler]I'm also not a big fan of the Shadow Weave, which plays a big part in the series -- I always thought it was a stupid addition to the Realms -- but I do like the general thrust of the adventures in spite of that.[/spoiler]). Though there is room for the players to drive the plot, many of the events and chapters unfold in a more-or-less linear fashion (the opening on Anauroch is a bit too linear, and forced, though I haven't read very far). As an introduction to the Realms, or adventures for Realms fans, they are great (though I'd say they are so tied to the Realms that they aren't modular). They don't grab me as as uniquely different or exciting as the Paizo adventure paths (Age of Worms, Savage Tide) have, but they are better than most of the other adventures WotC have put out lately -- on par with or better than Sinister Spire and Slaughtergarde, not as good as Red Hand of Doom, far better than Scourge of the Howling Horde or that three-adventure travesty that is the introductory Eberron adventure path. For the combination of the production quality of the products plus the adventure quality they are worth the price if you use the Realms for your campaign -- even if some of the errors do royally peeve me. [/QUOTE]
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