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ARGH! Sense Motive is NOT frigging mind reading!
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<blockquote data-quote="BSF" data-source="post: 1833053" data-attributes="member: 13098"><p>From the 3.5 SRD</p><p></p><p></p><p>From what I am seeing, the PCs should be able to get a decent feel about whether something is on the up and up, or if something isn't as straightforward and honest as it is being presented.</p><p></p><p></p><p>To use sfedi's example of the neutral officer, perhaps the officer is even presenting all the information as honestly as he knows it, but he despises the mercenary nature of adventurers. He has been ordered to bring in outside assistance and hates it, but he is doing his job as he was told to. The PCs might sense that he is holding something back from them. In this case, it could be the venom he would usually address mercenaries with. </p><p></p><p>If you are generous, you could even tell the PCs that "the officer doesn't seem to like you". But you don't have to. </p><p></p><p>I would generally try to describe it in more detail. </p><p></p><p>"The officer sharing the information with you seems unusually terse. He is also using some very closed body language. You get the sense that maybe he doesn't like this part of his job. But he seems trustworthy enough."</p><p></p><p>That leaves it up to the PCs to pursue why the officer might not be happy. Maybe they find out he hates adventurers and was actually covering (bluffing) his feelings very well. Maybe they find out that he is usually very affable, but somebody up the chaing of command doesn't want the PCs to succeed, so the officer is hamstrung by orders on what he can share. </p><p></p><p>As an addendum, if the PCs have any reason to be familiar with the NPC, then I tend to give more information. Just as you might be familiar with your friends' body language, the PCs might be familiar with the NPC's body language.</p></blockquote><p></p>
[QUOTE="BSF, post: 1833053, member: 13098"] From the 3.5 SRD From what I am seeing, the PCs should be able to get a decent feel about whether something is on the up and up, or if something isn't as straightforward and honest as it is being presented. To use sfedi's example of the neutral officer, perhaps the officer is even presenting all the information as honestly as he knows it, but he despises the mercenary nature of adventurers. He has been ordered to bring in outside assistance and hates it, but he is doing his job as he was told to. The PCs might sense that he is holding something back from them. In this case, it could be the venom he would usually address mercenaries with. If you are generous, you could even tell the PCs that "the officer doesn't seem to like you". But you don't have to. I would generally try to describe it in more detail. "The officer sharing the information with you seems unusually terse. He is also using some very closed body language. You get the sense that maybe he doesn't like this part of his job. But he seems trustworthy enough." That leaves it up to the PCs to pursue why the officer might not be happy. Maybe they find out he hates adventurers and was actually covering (bluffing) his feelings very well. Maybe they find out that he is usually very affable, but somebody up the chaing of command doesn't want the PCs to succeed, so the officer is hamstrung by orders on what he can share. As an addendum, if the PCs have any reason to be familiar with the NPC, then I tend to give more information. Just as you might be familiar with your friends' body language, the PCs might be familiar with the NPC's body language. [/QUOTE]
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ARGH! Sense Motive is NOT frigging mind reading!
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