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Community
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Argh!! Useless Rogues
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<blockquote data-quote="Ulrik" data-source="post: 2553288" data-attributes="member: 32128"><p>This may be recent experiences coloring my opinion <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, but I think Rogues are especially susceptible to this, because they're primary skill users. Comparing just the four "base classes":</p><p></p><p>Clerics & Wizards have tremendous flexibility with their spellcasting, allowing them to tailor their abilities to whatever challenges they face. Sure, a Cleric might never get to turn Undead, but he still gets a lot to do with his spells.</p><p></p><p>Fighters fight. If you're running a campaign which doesn't focus much on combat at all, I think you're far enough away from 'standard' D&D to give your players fair warning before they choose to play fighters. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And Rogues use skills. Which there are a lot of. And not really many opportunities to use them if the DM isn't giving you the right kind of challenges. If you're exploring dungeons and killing mindless monsters, how much is Bluff or Diplomacy going to help you? If you never encounter any traps or secret doors, what use is Disable Device and Open Lock? And so on. You can never even half of all the skills available (if you want to use them, that is, and not only have one rank of each for cosmetic purposes), and you pretty much have to guess which skill checks the DM is going to request. Plus, your skill selection is mostly set at first level, as the systems encourages you to max out your skills if you want to use them effectivly. If you play from 1st to 6th, and then realize that you never see any traps at all, you won't get back those 18 skill points you spent on Disable Device and Search. Heck, even if you're sure your not going to need them by third level you've still spent 12 skill points on them.</p><p></p><p>That's why I think playing Rogues is kind of a crapshoot, and that they're more dependent on the DM than other classes.</p></blockquote><p></p>
[QUOTE="Ulrik, post: 2553288, member: 32128"] This may be recent experiences coloring my opinion :), but I think Rogues are especially susceptible to this, because they're primary skill users. Comparing just the four "base classes": Clerics & Wizards have tremendous flexibility with their spellcasting, allowing them to tailor their abilities to whatever challenges they face. Sure, a Cleric might never get to turn Undead, but he still gets a lot to do with his spells. Fighters fight. If you're running a campaign which doesn't focus much on combat at all, I think you're far enough away from 'standard' D&D to give your players fair warning before they choose to play fighters. :) And Rogues use skills. Which there are a lot of. And not really many opportunities to use them if the DM isn't giving you the right kind of challenges. If you're exploring dungeons and killing mindless monsters, how much is Bluff or Diplomacy going to help you? If you never encounter any traps or secret doors, what use is Disable Device and Open Lock? And so on. You can never even half of all the skills available (if you want to use them, that is, and not only have one rank of each for cosmetic purposes), and you pretty much have to guess which skill checks the DM is going to request. Plus, your skill selection is mostly set at first level, as the systems encourages you to max out your skills if you want to use them effectivly. If you play from 1st to 6th, and then realize that you never see any traps at all, you won't get back those 18 skill points you spent on Disable Device and Search. Heck, even if you're sure your not going to need them by third level you've still spent 12 skill points on them. That's why I think playing Rogues is kind of a crapshoot, and that they're more dependent on the DM than other classes. [/QUOTE]
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Argh!! Useless Rogues
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