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Argh!! Useless Rogues
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<blockquote data-quote="Synthetik Fish" data-source="post: 2556466" data-attributes="member: 8746"><p>To be blunt and honest, any class can be as useful or as useless as you make them to be. Granted, attention from the DM will make your job more evident and easier to fill, but even without the DM adding something just for your character/class, you can find great uses for each class.</p><p></p><p>To me the only exception is Druids. There are a lot of situations where Druids... just don't make sense. Thats IMHO, of course.</p><p></p><p>Rogues are my personal fav. class. The possibilities! Throwing daggers, Rapid Shot, Two Weapon Fighting, and Quick Draw. Combine that with a good tumble check, and you're sneak-attacking up the wazoo! Bluff, Diplomacy, Intimidate, Sense motive make for a great roll-player, and even party leader <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p>Of course, Hide and Move Silently have their own niche. Cross-classing, to me, can prove to be very powerful for a rogue. Pick up 2 levels of fighter to get 2 extra feats... or 4 levels for weapon specialization (if you're really a "combat rogue" as I like to call 'em.) Sorcer is great for a Charismatic rogue, Wizard great for a skill-based one (high intel.) "Weapon-like" spells (rays, commonly) also work great with rogues. All you need is a ranged touch attack, and you get the spell's damage AND sneak attack damage? Yeah, I'll take that. Think of the possibilities for an assassin <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Spells can also compliment and enhance a rogue's ability to do its "job" in a lot of cases, too: open lock, jump, feather fall, true strike, etc. etc.</p></blockquote><p></p>
[QUOTE="Synthetik Fish, post: 2556466, member: 8746"] To be blunt and honest, any class can be as useful or as useless as you make them to be. Granted, attention from the DM will make your job more evident and easier to fill, but even without the DM adding something just for your character/class, you can find great uses for each class. To me the only exception is Druids. There are a lot of situations where Druids... just don't make sense. Thats IMHO, of course. Rogues are my personal fav. class. The possibilities! Throwing daggers, Rapid Shot, Two Weapon Fighting, and Quick Draw. Combine that with a good tumble check, and you're sneak-attacking up the wazoo! Bluff, Diplomacy, Intimidate, Sense motive make for a great roll-player, and even party leader ;) Of course, Hide and Move Silently have their own niche. Cross-classing, to me, can prove to be very powerful for a rogue. Pick up 2 levels of fighter to get 2 extra feats... or 4 levels for weapon specialization (if you're really a "combat rogue" as I like to call 'em.) Sorcer is great for a Charismatic rogue, Wizard great for a skill-based one (high intel.) "Weapon-like" spells (rays, commonly) also work great with rogues. All you need is a ranged touch attack, and you get the spell's damage AND sneak attack damage? Yeah, I'll take that. Think of the possibilities for an assassin ;) :D Spells can also compliment and enhance a rogue's ability to do its "job" in a lot of cases, too: open lock, jump, feather fall, true strike, etc. etc. [/QUOTE]
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