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Argh!! Useless Rogues
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<blockquote data-quote="Synthetik Fish" data-source="post: 2573083" data-attributes="member: 8746"><p>Kilroy-</p><p></p><p>It's pretty evident that you're really biased against rogues. I don't think you're giving them their fair share.</p><p></p><p>First of all, you talk about spellcasters casting all these spells as if they're free. Especially at lower levels, spellcasters don't exactly have a ton of spells at their disposal. If having a rogue means that I can have THAT many more Ray of Enfeeblements, Magic Missiles, Bull's Strength, Cat's Grace, Shatter, Flame Bolt, Fire Ball, Lighting Bolt, Fly, etc. etc., then yeah, a rogue is deffinately worth it. Also keep in mind that a wizard can only cast one spell a round-- assuming he doesn't get interrupted.</p><p></p><p>A spellcasters' primary objective is, well, casting spells. Rogues can have lots of objectives, and thus the versitility of multiclassing can make them awesome.</p><p></p><p>As far as not using sneak attack... well... I don't know what kind of campaigns YOU are playing, but I've played both in boxed-adventures and home-made ones, and I have never had a real problem with not being able to sneak attack. Sure, some things are immune, but that's just for balance. Like I said, plenty of things can resist spells, or aren't that susceptible to a sword, or can't be charmed, etc.</p><p></p><p>That being said, I don't think that rogues are the most important class by far. Like you said, a fighters' ability to wade into combat with devistating damage is un-paralleled in most instances (Most!) For a bare-bones party, all that you really NEED are fighters and a cleric. The next priority goes to wizards, then rogues... and everything beyond that is all icing on the cake.</p><p></p><p>And I still think you aren't taking the role-playing aspect into account. Sounds like you do mostly hack-and-slash. That's fun and all, but rogues, especially with ahving all their skills, can eb a BLAST to role-play.</p><p></p><p>I once made a halfling rogue that used throwing daggers. He eventually took 4 levels in fighter. MAN was he devastating. Absolutely ALL of my feats went towards his daggers. It got to the point where he would easily be hitting with 4 sneak attacks in a round... it wasn't that unsual for me to be doing well over the damage that a fighter was doing in a round. It all depends on how you build your character. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Synthetik Fish, post: 2573083, member: 8746"] Kilroy- It's pretty evident that you're really biased against rogues. I don't think you're giving them their fair share. First of all, you talk about spellcasters casting all these spells as if they're free. Especially at lower levels, spellcasters don't exactly have a ton of spells at their disposal. If having a rogue means that I can have THAT many more Ray of Enfeeblements, Magic Missiles, Bull's Strength, Cat's Grace, Shatter, Flame Bolt, Fire Ball, Lighting Bolt, Fly, etc. etc., then yeah, a rogue is deffinately worth it. Also keep in mind that a wizard can only cast one spell a round-- assuming he doesn't get interrupted. A spellcasters' primary objective is, well, casting spells. Rogues can have lots of objectives, and thus the versitility of multiclassing can make them awesome. As far as not using sneak attack... well... I don't know what kind of campaigns YOU are playing, but I've played both in boxed-adventures and home-made ones, and I have never had a real problem with not being able to sneak attack. Sure, some things are immune, but that's just for balance. Like I said, plenty of things can resist spells, or aren't that susceptible to a sword, or can't be charmed, etc. That being said, I don't think that rogues are the most important class by far. Like you said, a fighters' ability to wade into combat with devistating damage is un-paralleled in most instances (Most!) For a bare-bones party, all that you really NEED are fighters and a cleric. The next priority goes to wizards, then rogues... and everything beyond that is all icing on the cake. And I still think you aren't taking the role-playing aspect into account. Sounds like you do mostly hack-and-slash. That's fun and all, but rogues, especially with ahving all their skills, can eb a BLAST to role-play. I once made a halfling rogue that used throwing daggers. He eventually took 4 levels in fighter. MAN was he devastating. Absolutely ALL of my feats went towards his daggers. It got to the point where he would easily be hitting with 4 sneak attacks in a round... it wasn't that unsual for me to be doing well over the damage that a fighter was doing in a round. It all depends on how you build your character. :) [/QUOTE]
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