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Argh!! Useless Rogues
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<blockquote data-quote="Lord Wyrm" data-source="post: 2578510" data-attributes="member: 36521"><p>Ok, this is the time rogues shine, killing casters. Making clerics and sorcerors and wizards and nearly everything else out there real, real dead.</p><p></p><p>Steal the spellbook, bluff the cleric into falling, run into battle with the party tank and while the nice grouping draws AOE, your hardly taking anything while the cleric can concentrate on the tank. Kill the enemy mage, their HP is downright terrible, end of story. Who knows the rules on how to feint? I do, bluff the mage so he's flat footed, sneak attack and repeat. Better yet, ready an action to stab him when he casts, making concentration against the over-used greatsword isn't easy but its not hard, making concentration against 10d6 sneak attack +1d6 short sword + Str mod + enchantments on the weapon is real real bad.</p><p></p><p>Next, your party wizard and you. Yeah his buffs for you are cool, his damage dealing powers are great, and his defense spells are insane. What could you as a rogue do? Scroll caddie. That's right, carry his scrolls around on you, and when it all goes sour you and he can double the spells dropping every round. He can concentrate on pinning the enemy with heavy firepower while you buff yourself and the party tank. He gets Scribe Scroll for free, he should use it. If its a sorceror then he should consider Scribe scroll heavily when you explain this to him. Oh and clerics can make scrolls also if you convince them to take the feat, justifying to the cleric that he may want to gear you with a sanctuary scroll or bless shouldn't be to hard. Don't forget summon monster and similar spells, while the casters concentrate on... whatever they want to concentrate on, drop that summoned monster right by you, next round you both run in for the flanking.</p><p></p><p>Do not forget craft, knowledge, and profession. If you are creative you can abuse these skills nearly at will. Bluff is good for pretending your casting a spell. Don't forget escape artist and improved grapple. If you have these the enemy can get bogged down just trying to peel the crazy rogue off of him, and its real hard to cast in a grapple.</p><p></p><p>Fight in unexpected ways, knock over tables, trip foes with broomsticks, barstools, chairs, etc. Here's bad one I myself have used:</p><p>Bluff(to make enemy flat-footed), Called shot to the throke with sneak attack and teeth(not a natural attack, just biting for the throat), repeat until there's a dead guy hanging from you jaw, Intimidate check (and if the DM doesn't give you crazy high bonuses after you just tore out another man's throat then he shouldn't have the "Special Chair")</p><p></p><p>I'll think of maore later.</p></blockquote><p></p>
[QUOTE="Lord Wyrm, post: 2578510, member: 36521"] Ok, this is the time rogues shine, killing casters. Making clerics and sorcerors and wizards and nearly everything else out there real, real dead. Steal the spellbook, bluff the cleric into falling, run into battle with the party tank and while the nice grouping draws AOE, your hardly taking anything while the cleric can concentrate on the tank. Kill the enemy mage, their HP is downright terrible, end of story. Who knows the rules on how to feint? I do, bluff the mage so he's flat footed, sneak attack and repeat. Better yet, ready an action to stab him when he casts, making concentration against the over-used greatsword isn't easy but its not hard, making concentration against 10d6 sneak attack +1d6 short sword + Str mod + enchantments on the weapon is real real bad. Next, your party wizard and you. Yeah his buffs for you are cool, his damage dealing powers are great, and his defense spells are insane. What could you as a rogue do? Scroll caddie. That's right, carry his scrolls around on you, and when it all goes sour you and he can double the spells dropping every round. He can concentrate on pinning the enemy with heavy firepower while you buff yourself and the party tank. He gets Scribe Scroll for free, he should use it. If its a sorceror then he should consider Scribe scroll heavily when you explain this to him. Oh and clerics can make scrolls also if you convince them to take the feat, justifying to the cleric that he may want to gear you with a sanctuary scroll or bless shouldn't be to hard. Don't forget summon monster and similar spells, while the casters concentrate on... whatever they want to concentrate on, drop that summoned monster right by you, next round you both run in for the flanking. Do not forget craft, knowledge, and profession. If you are creative you can abuse these skills nearly at will. Bluff is good for pretending your casting a spell. Don't forget escape artist and improved grapple. If you have these the enemy can get bogged down just trying to peel the crazy rogue off of him, and its real hard to cast in a grapple. Fight in unexpected ways, knock over tables, trip foes with broomsticks, barstools, chairs, etc. Here's bad one I myself have used: Bluff(to make enemy flat-footed), Called shot to the throke with sneak attack and teeth(not a natural attack, just biting for the throat), repeat until there's a dead guy hanging from you jaw, Intimidate check (and if the DM doesn't give you crazy high bonuses after you just tore out another man's throat then he shouldn't have the "Special Chair") I'll think of maore later. [/QUOTE]
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