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Argh!! Useless Rogues
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<blockquote data-quote="Henry" data-source="post: 2579925" data-attributes="member: 158"><p>The flexibility of spells I don't deny, and all skills do have their weaknesses; however, not all spells can be active "when it counts," because they must be prepared (or money spent making scrolls), they take an action to cast before use (in other words, two rounds to set up and use whatever it is you're doing, with appropriate gestures and verbalizations), etc.</p><p></p><p></p><p></p><p>It's give and take. For every eloquent player, there's a guy or gal not so eloquent but wants to play someone who is. </p><p></p><p></p><p></p><p></p><p>Different experiences for me, because I've seen far more situations where someone needed to sneak past a guard in close quarters (passageway, alleyway, etc.) and spot has no bonuses for distance, only penalties. Also, just because someone is 10 feet away doesn't mean there's no cover. Plus, wherever you're walking with that 40-foot wide silence spell, you need to make sure that you're not shutting up something in plain sight (crickets, birds, etc.) I've had DM's pull this on me, and it's not implausible.</p><p></p><p></p><p></p><p></p><p>Detect thoughts takes three rounds and reveals surface thoughts only, and as long as you specifically tell the DM you aren't thinking anything incongruous (captain of the guard thinking of checking work schedules, diplomat thinking about how boring this checkpoint is, and wishing he were somewhere else, etc.) then detect thoughts wouldn't be that hard. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'm not saying that skills have no counter, I'm, saying that spells have their own problems, and these problems are significant enough that skills can be more useful in many situations -- enough that a rogue is quite useful.</p></blockquote><p></p>
[QUOTE="Henry, post: 2579925, member: 158"] The flexibility of spells I don't deny, and all skills do have their weaknesses; however, not all spells can be active "when it counts," because they must be prepared (or money spent making scrolls), they take an action to cast before use (in other words, two rounds to set up and use whatever it is you're doing, with appropriate gestures and verbalizations), etc. It's give and take. For every eloquent player, there's a guy or gal not so eloquent but wants to play someone who is. Different experiences for me, because I've seen far more situations where someone needed to sneak past a guard in close quarters (passageway, alleyway, etc.) and spot has no bonuses for distance, only penalties. Also, just because someone is 10 feet away doesn't mean there's no cover. Plus, wherever you're walking with that 40-foot wide silence spell, you need to make sure that you're not shutting up something in plain sight (crickets, birds, etc.) I've had DM's pull this on me, and it's not implausible. Detect thoughts takes three rounds and reveals surface thoughts only, and as long as you specifically tell the DM you aren't thinking anything incongruous (captain of the guard thinking of checking work schedules, diplomat thinking about how boring this checkpoint is, and wishing he were somewhere else, etc.) then detect thoughts wouldn't be that hard. :) I'm not saying that skills have no counter, I'm, saying that spells have their own problems, and these problems are significant enough that skills can be more useful in many situations -- enough that a rogue is quite useful. [/QUOTE]
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