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Argh!! Useless Rogues
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<blockquote data-quote="Nail" data-source="post: 2580223" data-attributes="member: 224"><p>Okay, I can see where you're coming from. But consider: <ul> <li data-xf-list-type="ul">Like many other PC classes, what is useful depends on DM style. For example: We've *never* used the Balance skill in play (levels 1 - 18) in my current game. So whoever skipped that skill made out well.</li> <li data-xf-list-type="ul">Although there are lots of skills, only some of them are used frequently enough to be useful. IOW, there is a "short list" of good skills the Rog picks from. Including skills like Knowledge (Religion) in the list the Rogue must decide on is disingenuous.</li> <li data-xf-list-type="ul">Combining the above 2 points: the list of actually useful skills is not very big.</li> <li data-xf-list-type="ul">Rogues don't just get 8 skills. They might be human, and they might have a decent Int. </li> <li data-xf-list-type="ul">Rogues have far more skills as class skills than any other class. So sure, the Rogue may have "only" 6 more skills than the Ftr or Clr, but neither of those get such juicy skills as Spot, Search......</li> <li data-xf-list-type="ul">Skills don't get "used up". They are perfect for actions that you're likely to do many times in a day. In our campaign, our Rog uses Search, Disable Device, Open Lock, and Listen constantly. In a previous campaign, the Appraise, Spot and Sense Motive skills were widely used.</li> </ul><p></p><p>I sounds to me like you've just been burned too many times playing Rogues with your group. Perhaps there's a more fundamental problem here.......</p></blockquote><p></p>
[QUOTE="Nail, post: 2580223, member: 224"] Okay, I can see where you're coming from. But consider:[list][*]Like many other PC classes, what is useful depends on DM style. For example: We've *never* used the Balance skill in play (levels 1 - 18) in my current game. So whoever skipped that skill made out well. [*]Although there are lots of skills, only some of them are used frequently enough to be useful. IOW, there is a "short list" of good skills the Rog picks from. Including skills like Knowledge (Religion) in the list the Rogue must decide on is disingenuous. [*]Combining the above 2 points: the list of actually useful skills is not very big. [*]Rogues don't just get 8 skills. They might be human, and they might have a decent Int. [*]Rogues have far more skills as class skills than any other class. So sure, the Rogue may have "only" 6 more skills than the Ftr or Clr, but neither of those get such juicy skills as Spot, Search...... [*]Skills don't get "used up". They are perfect for actions that you're likely to do many times in a day. In our campaign, our Rog uses Search, Disable Device, Open Lock, and Listen constantly. In a previous campaign, the Appraise, Spot and Sense Motive skills were widely used.[/list] I sounds to me like you've just been burned too many times playing Rogues with your group. Perhaps there's a more fundamental problem here....... [/QUOTE]
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Argh!! Useless Rogues
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