Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Arguing for Advantage
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheAlkaizer" data-source="post: 8350474" data-attributes="member: 7024893"><p>No, it's not a case of me having two players asking for things over and over in different ways and only one is getting it. My point is that when I make a campaign of 5E, everyone is aware (and I generally pick my players accordingly) that I run campaigns that emphasizes more roleplay, acting and storytelling than tactics and mechanics.</p><p></p><p>One approach (the meta one) does not reinforce immersion and can lead to some of the issues described in this thread. I'm not interested in having to argue with a rogue every turn to see if they have advantage. However, I am interested in them building on what's happening in the game to creatively solve issues. This is also why I don't use inspiration. The language and nature of a meta currency takes me (and some players) out of immersion.</p><p></p><p>So, when I start playing with a new player, I will absolutely reinforce behaviors that are beneficial to the type of experience that we are trying to create, and discourage behaviors that don't. Just like in many roleplaying spheres people are not fond of people turning to OOC (out of character) talks at every turn.</p><p></p><p>As a counter-example, many of the 4E campaigns that I've ran were quite different. 4E strengths lie in the tactical option and depth of its combat. This is super suited to discussing meta currency, exchanging ideas for plans and asking out-of-characters about mechanics and edge cases. It's fine, because we all agreed that that's the kind of experience we wanted. We wanted to have five players leaned over a battlemap trying to find a tactical way to win a very tough encounter.</p></blockquote><p></p>
[QUOTE="TheAlkaizer, post: 8350474, member: 7024893"] No, it's not a case of me having two players asking for things over and over in different ways and only one is getting it. My point is that when I make a campaign of 5E, everyone is aware (and I generally pick my players accordingly) that I run campaigns that emphasizes more roleplay, acting and storytelling than tactics and mechanics. One approach (the meta one) does not reinforce immersion and can lead to some of the issues described in this thread. I'm not interested in having to argue with a rogue every turn to see if they have advantage. However, I am interested in them building on what's happening in the game to creatively solve issues. This is also why I don't use inspiration. The language and nature of a meta currency takes me (and some players) out of immersion. So, when I start playing with a new player, I will absolutely reinforce behaviors that are beneficial to the type of experience that we are trying to create, and discourage behaviors that don't. Just like in many roleplaying spheres people are not fond of people turning to OOC (out of character) talks at every turn. As a counter-example, many of the 4E campaigns that I've ran were quite different. 4E strengths lie in the tactical option and depth of its combat. This is super suited to discussing meta currency, exchanging ideas for plans and asking out-of-characters about mechanics and edge cases. It's fine, because we all agreed that that's the kind of experience we wanted. We wanted to have five players leaned over a battlemap trying to find a tactical way to win a very tough encounter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Arguing for Advantage
Top