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<blockquote data-quote="Asisreo" data-source="post: 8350571" data-attributes="member: 7019027"><p>That type of interaction usually would occur subconsciously for me. Not knowing the purpose of the action before its done makes me consider the factors here and now, which may lead me to not even realize that the purpose of the action was anything other than flavorful. I might, in my mind, have a picture of indirect sunlight beaming through. I'd also answer them less as a means of shutting them down and more as clarification. </p><p></p><p>However, when a player establishes the purpose of his action, I can adjudicate with their purpose in mind. Oh, the sun's positioning didn't matter so maybe the window just so happens to be in direct sunlight. Something like that. </p><p></p><p>If its something I don't think would work at all, I can easily warn them rather than retconning the last 3 turns or having them waste their action. </p><p></p><p>So for the player's sake to keep their intentions in the best possible light, I do prefer the players stating their intentions beforehand rather than hoping I'll recognize their efforts later. Plus, I have alot to keep track of and if it was something as nonmechanical as opening blinds, I might not mark it down and I'm likely to completely forget it happened.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8350571, member: 7019027"] That type of interaction usually would occur subconsciously for me. Not knowing the purpose of the action before its done makes me consider the factors here and now, which may lead me to not even realize that the purpose of the action was anything other than flavorful. I might, in my mind, have a picture of indirect sunlight beaming through. I'd also answer them less as a means of shutting them down and more as clarification. However, when a player establishes the purpose of his action, I can adjudicate with their purpose in mind. Oh, the sun's positioning didn't matter so maybe the window just so happens to be in direct sunlight. Something like that. If its something I don't think would work at all, I can easily warn them rather than retconning the last 3 turns or having them waste their action. So for the player's sake to keep their intentions in the best possible light, I do prefer the players stating their intentions beforehand rather than hoping I'll recognize their efforts later. Plus, I have alot to keep track of and if it was something as nonmechanical as opening blinds, I might not mark it down and I'm likely to completely forget it happened. [/QUOTE]
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