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<blockquote data-quote="iserith" data-source="post: 8353955" data-attributes="member: 97077"><p>I would say don't include the race in your games if it doesn't fit the theme of the setting or campaign, not because it can be used in some situations to the players' advantage. Scouting ahead to get an idea of the challenges that are coming is just smart play whether there is a flying PC or not. Showing the players a map before they get there is actually exceedingly easy on VTTs (depending on which one you use, I guess). And you can always say that if the aarakocra scout is spotted, then there's no chance of surprise within a certain time frame since the NPCs/monsters are expecting trouble.</p><p></p><p>Consider also that if some of your adventure locations have a ceiling (aka a dungeon) then the aarakocra's flight might not come into play all that much. Even in the outdoors they have to deal with cover provided by overhanging trees or other terrain features or enemies who just drop prone to impart disadvantage to the flying PC's ranged attacks. And if an aarakocra PC is taken out by ranged attacks, that's one failed death save right off the bat when they hit the ground.</p><p></p><p>Being able to fly is pretty good, but as with anything there are some downsides.</p></blockquote><p></p>
[QUOTE="iserith, post: 8353955, member: 97077"] I would say don't include the race in your games if it doesn't fit the theme of the setting or campaign, not because it can be used in some situations to the players' advantage. Scouting ahead to get an idea of the challenges that are coming is just smart play whether there is a flying PC or not. Showing the players a map before they get there is actually exceedingly easy on VTTs (depending on which one you use, I guess). And you can always say that if the aarakocra scout is spotted, then there's no chance of surprise within a certain time frame since the NPCs/monsters are expecting trouble. Consider also that if some of your adventure locations have a ceiling (aka a dungeon) then the aarakocra's flight might not come into play all that much. Even in the outdoors they have to deal with cover provided by overhanging trees or other terrain features or enemies who just drop prone to impart disadvantage to the flying PC's ranged attacks. And if an aarakocra PC is taken out by ranged attacks, that's one failed death save right off the bat when they hit the ground. Being able to fly is pretty good, but as with anything there are some downsides. [/QUOTE]
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