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<blockquote data-quote="Norton" data-source="post: 8354173" data-attributes="member: 7031494"><p>For me there is "smart play", and "dominating, scared and selfish play". My example was meant to illustrate how the player was more or less monopolizing time and grandstanding. Flyers that don't have to spend resources tend to do that because, well, they can. And I guess I'll have to figure out how to show the VTT or table map to just one player and not the others. Sure, you can ask everyone to hide their eyes or simply show the table and ask that they play along but that adds an awkward hiccup in the game and ruins the reveal which is always a fun moment in my games – all because one player insisted on being special and flying ahead (they are rarely asked to do so).</p><p></p><p>Again, I'm talking about players who micro-manage play in an effort to avoid, well, playing. My retort is always "Play D&D!" because what's happening is they're power gaming an encounter made by someone in about a half hour who is also playing the game, not a staff of game-testers who know players will just curse and re-spawn.</p><p></p><p>There's a way to play every race so that it works. Aarakocra in particular make it easy for someone to monopolize gameplay in an effort to break encounters that are designed by another player in the game and limiting them through terrain always feels overly contrived which weakens immersion. And as I said, not a one has role played them correctly. If you're going to be afforded the benefit of free flight, get weird.</p></blockquote><p></p>
[QUOTE="Norton, post: 8354173, member: 7031494"] For me there is "smart play", and "dominating, scared and selfish play". My example was meant to illustrate how the player was more or less monopolizing time and grandstanding. Flyers that don't have to spend resources tend to do that because, well, they can. And I guess I'll have to figure out how to show the VTT or table map to just one player and not the others. Sure, you can ask everyone to hide their eyes or simply show the table and ask that they play along but that adds an awkward hiccup in the game and ruins the reveal which is always a fun moment in my games – all because one player insisted on being special and flying ahead (they are rarely asked to do so). Again, I'm talking about players who micro-manage play in an effort to avoid, well, playing. My retort is always "Play D&D!" because what's happening is they're power gaming an encounter made by someone in about a half hour who is also playing the game, not a staff of game-testers who know players will just curse and re-spawn. There's a way to play every race so that it works. Aarakocra in particular make it easy for someone to monopolize gameplay in an effort to break encounters that are designed by another player in the game and limiting them through terrain always feels overly contrived which weakens immersion. And as I said, not a one has role played them correctly. If you're going to be afforded the benefit of free flight, get weird. [/QUOTE]
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