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<blockquote data-quote="Norton" data-source="post: 8354660" data-attributes="member: 7031494"><p>Appreciate the examples. And yes, all races can be played well and to the delight of a group if the player isn't a problem. I've managed with similar tactics and there seems to be some kind of truce between the group now on what is expected. We're also in a swamp, as it happens, and various forms of cover and challenges to flying has finally been begrudgingly accepted, in large part because he still gets a lot of attention. But make no mistake, it got silly for a long awhile and old friends were under a lot of strain. Same thing with my other group. I was open to their expressing the more superhero aspects of the race, but it became a problem. Two out of two and the players had very similar personalities.</p><p></p><p>I feel like I'm repeating myself and I'm sorry if I am, but that was enough sample size for me and I don't care to deal with that again. Still, maybe an underlined caveat is more sensible than a ban in the chance I run across a player like the one in your current campaign who gets the game better: if you're going to be picking an Aarokocra as your character's race, please sell me on the idea and tell me why you want to play one. If you can't you can't, because I know what you're trying to do and nah.</p><p></p><p>Lastly, I never would hold anyone to playing their chosen race to the letter—what a drag that could destroy some real creativity—but they're special for a reason and you need to at least know what they're like and have some idea why your guy is different from the rest. To be fair, if you're really into playing with the group, you should very much want to tell that story. If you just want to fly over combat, demand to see the maps to lord over tactics, and generally just crap on stuff, get ready for the bola bow (to be honest, the crapping on stuff is usually hilarious and often the saving grace of a misused flying race).</p></blockquote><p></p>
[QUOTE="Norton, post: 8354660, member: 7031494"] Appreciate the examples. And yes, all races can be played well and to the delight of a group if the player isn't a problem. I've managed with similar tactics and there seems to be some kind of truce between the group now on what is expected. We're also in a swamp, as it happens, and various forms of cover and challenges to flying has finally been begrudgingly accepted, in large part because he still gets a lot of attention. But make no mistake, it got silly for a long awhile and old friends were under a lot of strain. Same thing with my other group. I was open to their expressing the more superhero aspects of the race, but it became a problem. Two out of two and the players had very similar personalities. I feel like I'm repeating myself and I'm sorry if I am, but that was enough sample size for me and I don't care to deal with that again. Still, maybe an underlined caveat is more sensible than a ban in the chance I run across a player like the one in your current campaign who gets the game better: if you're going to be picking an Aarokocra as your character's race, please sell me on the idea and tell me why you want to play one. If you can't you can't, because I know what you're trying to do and nah. Lastly, I never would hold anyone to playing their chosen race to the letter—what a drag that could destroy some real creativity—but they're special for a reason and you need to at least know what they're like and have some idea why your guy is different from the rest. To be fair, if you're really into playing with the group, you should very much want to tell that story. If you just want to fly over combat, demand to see the maps to lord over tactics, and generally just crap on stuff, get ready for the bola bow (to be honest, the crapping on stuff is usually hilarious and often the saving grace of a misused flying race). [/QUOTE]
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