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<blockquote data-quote="Norton" data-source="post: 8370418" data-attributes="member: 7031494"><p>True, but with one not-too-tiny difference: flight for grounded races costs something. That's easier to manage.</p><p></p><p>Aarakocra fly whenever they want and for as long as they want unless you put something over or around them. When played within reason, it adds a heroic element that can be fun. It does, however, tend to bring out the power-gamer hiding inside, in my experience. Especially if you just treat them like any other race that isn't covered in feathers and talks funny. I don't say you have to play them like that, but those that summarily ignore the quirky characteristics and role play challenges may be telling you without telling you that they want to break your game.</p></blockquote><p></p>
[QUOTE="Norton, post: 8370418, member: 7031494"] True, but with one not-too-tiny difference: flight for grounded races costs something. That's easier to manage. Aarakocra fly whenever they want and for as long as they want unless you put something over or around them. When played within reason, it adds a heroic element that can be fun. It does, however, tend to bring out the power-gamer hiding inside, in my experience. Especially if you just treat them like any other race that isn't covered in feathers and talks funny. I don't say you have to play them like that, but those that summarily ignore the quirky characteristics and role play challenges may be telling you without telling you that they want to break your game. [/QUOTE]
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