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arguing with my DM: The Leadership feat(and a wizard)
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<blockquote data-quote="Celebrim" data-source="post: 4963582" data-attributes="member: 4937"><p>Ok, let me take you way way back to 1st edition. We did this too. We built strongholds and got followers. We started businesses, built temples, founded kingdoms, etc. But in the midst of all this, we started noticing that the differences between henchmen, retainer, followers and just regular old NPC's which we'd forged a friendship with in game started getting really mixed up. The only way we could tell them apart is by labelling them. "So do you want to make X your henchmen?" and we started asking questions like, "Why do we need all these arbitrary distinctions anyway?"</p><p></p><p>So here is my question to you. Suppose you don't take the leadership feat? What prevents you from going out and attracting an apprentice with old fashioned legwork and role play? Suppose you don't take the leadership feat? What prevents you from opening a store, employing some other mage to work there, and developing a friendship with your employee so that he trusts and admires you maybe (at least a little, I mean you do have 7 chr).</p><p></p><p>Most importantly, what sort of role playing oppurtunity does taking a leadership feat provide, that isn't provided by roleplaying seeking out an apprentice, role playing convincing that apprentice to take you as a master, and so forth? I think you may find that the Leadership feat is actually an alternative to RP, not a facillitator of it.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4963582, member: 4937"] Ok, let me take you way way back to 1st edition. We did this too. We built strongholds and got followers. We started businesses, built temples, founded kingdoms, etc. But in the midst of all this, we started noticing that the differences between henchmen, retainer, followers and just regular old NPC's which we'd forged a friendship with in game started getting really mixed up. The only way we could tell them apart is by labelling them. "So do you want to make X your henchmen?" and we started asking questions like, "Why do we need all these arbitrary distinctions anyway?" So here is my question to you. Suppose you don't take the leadership feat? What prevents you from going out and attracting an apprentice with old fashioned legwork and role play? Suppose you don't take the leadership feat? What prevents you from opening a store, employing some other mage to work there, and developing a friendship with your employee so that he trusts and admires you maybe (at least a little, I mean you do have 7 chr). Most importantly, what sort of role playing oppurtunity does taking a leadership feat provide, that isn't provided by roleplaying seeking out an apprentice, role playing convincing that apprentice to take you as a master, and so forth? I think you may find that the Leadership feat is actually an alternative to RP, not a facillitator of it. [/QUOTE]
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