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arguing with my DM: The Leadership feat(and a wizard)
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<blockquote data-quote="Oryan77" data-source="post: 4963872" data-attributes="member: 18701"><p>First of all, to those that keep using Raistlin as an example of an anti-social but very inteligent mage with an apprentice.....his apprentice wanted to kill Raistlin from the very moment he became an apprentice. Imagine what a player (basically playing Raistlin) would say if you had the cohort attempt to murder the PC? Even though as DM I think that would be fantastic, we all know the player is going to flip out like a ninja and cut someones head off.</p><p></p><p></p><p></p><p>I completely agree with you. I wasn't saying the DM was right in what he was saying. I was trying to first figure out the DMs thought process since he's not here to explain himself. Then I'm assuming to know where he's coming from and trying to justify his logic towards his players request (even though I still think he's overstepping his boundaries as DM).</p><p></p><p></p><p></p><p>You're absolutely correct. And I don't think your request is stupid. There is no reason you can't take the feat. But....</p><p></p><p></p><p>the campaign is obviously a bit Monty Haul-ish...that's fine if that is what is expected from the group. Here's where I see the problem:</p><p></p><p>You said the DM is fairly new at DMing. Try to put yourself in his shoes so you can figure out why he's randomly banning or approving feats/spells. He's still getting a feel for running a game. One of the biggest mistakes new DMs make is getting excited about all the eyecandy and allowing PCs to get overpowered so he can also use overpowered NPCs. Then when the PCs are badass and smashing through his encounters, he gets a bit jealous because he's not feeling very badass himself...his special powers and eyecandy that he thought was gonna be fun to play with aren't as powerful against the PCs as he expected! </p><p></p><p>The DM is still a D&D player also, he wants to have fun with his NPCs power. He may not want to kill the PCs, but he still wants to rough em up a bit. It's part of the fun of the game. When there's a powergamed PC that just coasts through encounters, it can make it less fun for a lot of DMs...maybe you can relate as a DM.</p><p></p><p>I'll guarantee this is why your DM is being flakey with feats & spells. He's probably regretting all the power he's given you guys now. But he's trying to deal with it by making restrictions in the middle of the campaign. I mean, isn't it funny that every single PC has all these custom feats, epic point buys, and he let you have a +4 headband at level 7? But then he restricts a few legitimate feats and spells? Why? Because they are overpowered? The PCs were given much more overpowered feats that <strong>he</strong> created! That makes no sense <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p></p><p>And <strong>this</strong> is exactly what I was expecting to hear! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I was drinking tea and tapping my feet while I waited to hear this exact response.</p><p></p><p>Powergamers always start out with a character concept in mind even though they usually don't roleplay it. Then later in the game when they think of a new "power" but it contradicts their character concept, rather than not doing it because it won't fit their original character concept, they try to think of reasons why it can be worked into their character concept so they can powergame.</p><p></p><p>So you told the DM that your character is gonna have all these flaws (mainly because you wanted to have an extremely high Int, not because you thought a flawed PC would be fun to roleplay). So he thinks, "hey, this might be an interesting character. I can't wait to see how he roleplays this guy in game". Then, he makes up a feat so you aren't a crippled 1-trick pony (which actually makes you way more powerful rather than just having a reasonable Will save). Then, being a powergamer, you know how strong the leadership feat can be. But this doesn't fit your character concept, so you come up with an explanation for how it could fit. You try to down play it by saying that you have a low Cha score, so the feat won't be as powergamey, but what you really intend to do is eventually boost that Cha score up so you can gain more followers and you are already aware of powers that will give you the same level of cohort you'd have if you didn't have a low Cha score. </p><p></p><p></p><p></p><p>I mean come on, you really can't figure out why your DM might have a problem with you taking the leadership feat? Really?</p><p></p><p>I'm not blaming you for anything at all...I blame the DM for letting your game get to this point. But I am shaking my finger at you because you know what you're doing, you know why your DM is suddenly tripping, and as a fellow DM, you should know better <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Oryan77, post: 4963872, member: 18701"] First of all, to those that keep using Raistlin as an example of an anti-social but very inteligent mage with an apprentice.....his apprentice wanted to kill Raistlin from the very moment he became an apprentice. Imagine what a player (basically playing Raistlin) would say if you had the cohort attempt to murder the PC? Even though as DM I think that would be fantastic, we all know the player is going to flip out like a ninja and cut someones head off. I completely agree with you. I wasn't saying the DM was right in what he was saying. I was trying to first figure out the DMs thought process since he's not here to explain himself. Then I'm assuming to know where he's coming from and trying to justify his logic towards his players request (even though I still think he's overstepping his boundaries as DM). You're absolutely correct. And I don't think your request is stupid. There is no reason you can't take the feat. But.... the campaign is obviously a bit Monty Haul-ish...that's fine if that is what is expected from the group. Here's where I see the problem: You said the DM is fairly new at DMing. Try to put yourself in his shoes so you can figure out why he's randomly banning or approving feats/spells. He's still getting a feel for running a game. One of the biggest mistakes new DMs make is getting excited about all the eyecandy and allowing PCs to get overpowered so he can also use overpowered NPCs. Then when the PCs are badass and smashing through his encounters, he gets a bit jealous because he's not feeling very badass himself...his special powers and eyecandy that he thought was gonna be fun to play with aren't as powerful against the PCs as he expected! The DM is still a D&D player also, he wants to have fun with his NPCs power. He may not want to kill the PCs, but he still wants to rough em up a bit. It's part of the fun of the game. When there's a powergamed PC that just coasts through encounters, it can make it less fun for a lot of DMs...maybe you can relate as a DM. I'll guarantee this is why your DM is being flakey with feats & spells. He's probably regretting all the power he's given you guys now. But he's trying to deal with it by making restrictions in the middle of the campaign. I mean, isn't it funny that every single PC has all these custom feats, epic point buys, and he let you have a +4 headband at level 7? But then he restricts a few legitimate feats and spells? Why? Because they are overpowered? The PCs were given much more overpowered feats that [b]he[/b] created! That makes no sense :lol: And [b]this[/b] is exactly what I was expecting to hear! :D I was drinking tea and tapping my feet while I waited to hear this exact response. Powergamers always start out with a character concept in mind even though they usually don't roleplay it. Then later in the game when they think of a new "power" but it contradicts their character concept, rather than not doing it because it won't fit their original character concept, they try to think of reasons why it can be worked into their character concept so they can powergame. So you told the DM that your character is gonna have all these flaws (mainly because you wanted to have an extremely high Int, not because you thought a flawed PC would be fun to roleplay). So he thinks, "hey, this might be an interesting character. I can't wait to see how he roleplays this guy in game". Then, he makes up a feat so you aren't a crippled 1-trick pony (which actually makes you way more powerful rather than just having a reasonable Will save). Then, being a powergamer, you know how strong the leadership feat can be. But this doesn't fit your character concept, so you come up with an explanation for how it could fit. You try to down play it by saying that you have a low Cha score, so the feat won't be as powergamey, but what you really intend to do is eventually boost that Cha score up so you can gain more followers and you are already aware of powers that will give you the same level of cohort you'd have if you didn't have a low Cha score. I mean come on, you really can't figure out why your DM might have a problem with you taking the leadership feat? Really? I'm not blaming you for anything at all...I blame the DM for letting your game get to this point. But I am shaking my finger at you because you know what you're doing, you know why your DM is suddenly tripping, and as a fellow DM, you should know better :lol: [/QUOTE]
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