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arguing with my DM: The Leadership feat(and a wizard)
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<blockquote data-quote="Dzyu" data-source="post: 4965073" data-attributes="member: 85050"><p>Actually, yes there is. The apprentice is a girl whom Faegan befriended in magic academy. She too is a universalist and one of the few friends Faegan ever had, and a great fan of Faegan's great mind. She also supported Faegan in a big background-story event that happened in magic academy(background story too long and complex to go into detail here...). And as I have stated previously in this thread our group has slain three hill giants who dominated the region demanding tribute and starving the town and the entire region for gold and such. We have also stopped an orc raid, rid the sewers of a nasty troll, and the farmlands from a pesky ogre. We are currently in the process of lifting a curse that a vengeful, dodgy wizard(whom got exiled from the town thanks to us, or rather thanks to him being dodgy) has placed on the town. After this, providing we succeed(we're pretty well along this task already, especially considering that we have gained control of a <em>stone golem</em> and managed to retrieve key items from a sultan efreeti in the plane fo fire, a dolomite in the plane of earth and an aboleth in the plane of water.) the DM has declared that we will get the "great renown" +2 modifier if we succeed with lifting the curse. Faegan isn't aloof or cruel either. He's fair and generous(always been, even before I considered the leadership feat), so that's maybe another +1, depending if the DM thinks I've been generous and proven myself fair enough for it. That gives me an overall +1 bonus. In all likelyhood I'll have at least a lvl 5 cohort, but no followers yet.</p><p> </p><p>We ARE planning to build a power base. A guild house or a stronghold eventually, and that's what the followers are for: filling out and making the place come alive and under our control.</p><p> </p><p>Oh, and keep in mind that this is pathfinder. Wizards get 1D6 hp, and for gaining a level in your favoured class you can also get +1 hp. Also, any PC can choose their favoured class regardless of what race they are, so that +1 HP bonus is yours if you want it. Add on that the toughness feat I've taken with Faegan thanks to him growing tough from abuse by his crippled warrior father who's been disappointed with Faegan not being a good warrior, Faegan has about as much HP as the paladin. I actually had more HP than him on lvl 5 since the paladin then didn't have the toughness feat and he took skill points instead of int for favoured class. The toughness feat adds 3HP +1 HP/HD FYI. so for a wizard with 16 con and the toughness feat it's 1D6+3+1+1 = 6-11 HP per hd.</p><p>For the lvl 5 cohort that means an average of 40 hp without toughness, and 48 hp with toughness. He will most likely survive a fireball, and with blur/mirror image, he should be able to stay well if facing melee aswell.</p><p> </p><p>Of course there's a risk involved bringing a cohort 2-3 lvls lower than yourself on missions, but since the paladin has channel divinity healing, and he's now getting a cleric cohort going for max healing, we have plenty of AOE healing available. That, coupled with my buffs/crowd control spells ought to help in keeping the wizard cohort alive.</p></blockquote><p></p>
[QUOTE="Dzyu, post: 4965073, member: 85050"] Actually, yes there is. The apprentice is a girl whom Faegan befriended in magic academy. She too is a universalist and one of the few friends Faegan ever had, and a great fan of Faegan's great mind. She also supported Faegan in a big background-story event that happened in magic academy(background story too long and complex to go into detail here...). And as I have stated previously in this thread our group has slain three hill giants who dominated the region demanding tribute and starving the town and the entire region for gold and such. We have also stopped an orc raid, rid the sewers of a nasty troll, and the farmlands from a pesky ogre. We are currently in the process of lifting a curse that a vengeful, dodgy wizard(whom got exiled from the town thanks to us, or rather thanks to him being dodgy) has placed on the town. After this, providing we succeed(we're pretty well along this task already, especially considering that we have gained control of a [I]stone golem[/I] and managed to retrieve key items from a sultan efreeti in the plane fo fire, a dolomite in the plane of earth and an aboleth in the plane of water.) the DM has declared that we will get the "great renown" +2 modifier if we succeed with lifting the curse. Faegan isn't aloof or cruel either. He's fair and generous(always been, even before I considered the leadership feat), so that's maybe another +1, depending if the DM thinks I've been generous and proven myself fair enough for it. That gives me an overall +1 bonus. In all likelyhood I'll have at least a lvl 5 cohort, but no followers yet. We ARE planning to build a power base. A guild house or a stronghold eventually, and that's what the followers are for: filling out and making the place come alive and under our control. Oh, and keep in mind that this is pathfinder. Wizards get 1D6 hp, and for gaining a level in your favoured class you can also get +1 hp. Also, any PC can choose their favoured class regardless of what race they are, so that +1 HP bonus is yours if you want it. Add on that the toughness feat I've taken with Faegan thanks to him growing tough from abuse by his crippled warrior father who's been disappointed with Faegan not being a good warrior, Faegan has about as much HP as the paladin. I actually had more HP than him on lvl 5 since the paladin then didn't have the toughness feat and he took skill points instead of int for favoured class. The toughness feat adds 3HP +1 HP/HD FYI. so for a wizard with 16 con and the toughness feat it's 1D6+3+1+1 = 6-11 HP per hd. For the lvl 5 cohort that means an average of 40 hp without toughness, and 48 hp with toughness. He will most likely survive a fireball, and with blur/mirror image, he should be able to stay well if facing melee aswell. Of course there's a risk involved bringing a cohort 2-3 lvls lower than yourself on missions, but since the paladin has channel divinity healing, and he's now getting a cleric cohort going for max healing, we have plenty of AOE healing available. That, coupled with my buffs/crowd control spells ought to help in keeping the wizard cohort alive. [/QUOTE]
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