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arguing with my DM: The Leadership feat(and a wizard)
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<blockquote data-quote="Dzyu" data-source="post: 4965219" data-attributes="member: 85050"><p>That's allright. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p> </p><p> </p><p>Actually, I don't count on getting to keep it. It's way too powerful. I consider it a quest-related key item for helping in the fight vs the high-lvl wizard. This is metagaming though, so for now I'm just enjoying the moment, getting to crush a few encounters with this powerful toy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p></p><p> </p><p>Thanks, I'm tempted to share it, especially considering the work I put into it. I guess there's a section on this forum appropriate for things like that, so maybe I will post it there one day. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p></p><p> </p><p>We already have a portion of our group fund set aside for a healing wand or two. I don't know if she'll go crafting though, or if the DM will allow it. Either way she will have a healing wand. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>I always considered 1D8+1 healing more valuable than 1D8+5. For out-of-combat that is. Haven't really deliberated on it. For in-combat healing a higher lvl spell is a must imho. especially in this campaign where we get hits for more than 15 damage most of the time.</p><p>Either way, one house rule in this campaign is that healing potions are 50%, so a cure serious wounds potion costs 375 gp, and we've been quaffing dozens of those so far. A wand is better though, but a lvl 3 wand costs more than 11 k without crafting. With crafting, and between the four of us the group fund could easily cover it though.</p></blockquote><p></p>
[QUOTE="Dzyu, post: 4965219, member: 85050"] That's allright. :) Actually, I don't count on getting to keep it. It's way too powerful. I consider it a quest-related key item for helping in the fight vs the high-lvl wizard. This is metagaming though, so for now I'm just enjoying the moment, getting to crush a few encounters with this powerful toy. :) Thanks, I'm tempted to share it, especially considering the work I put into it. I guess there's a section on this forum appropriate for things like that, so maybe I will post it there one day. :) We already have a portion of our group fund set aside for a healing wand or two. I don't know if she'll go crafting though, or if the DM will allow it. Either way she will have a healing wand. :) I always considered 1D8+1 healing more valuable than 1D8+5. For out-of-combat that is. Haven't really deliberated on it. For in-combat healing a higher lvl spell is a must imho. especially in this campaign where we get hits for more than 15 damage most of the time. Either way, one house rule in this campaign is that healing potions are 50%, so a cure serious wounds potion costs 375 gp, and we've been quaffing dozens of those so far. A wand is better though, but a lvl 3 wand costs more than 11 k without crafting. With crafting, and between the four of us the group fund could easily cover it though. [/QUOTE]
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