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arguing with my DM: The Leadership feat(and a wizard)
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<blockquote data-quote="malkav666" data-source="post: 4965712" data-attributes="member: 70565"><p>I believe the OP said they were playing PF/3.x. I think the article you linked is for 4e D&D.</p><p></p><p>As to the Op's request, here is my shot at it:</p><p></p><p><strong>Ring of Bling</strong></p><p></p><p>Properties:</p><p></p><p>1.) Scaling ring of protection. Deflection bonus is equal to the wielder's character level divided by 4 (rounded up). You can cap this if you want to limit the power of the ring. I recommend capping it somewhere in the +3 to +5 range.</p><p></p><p>2.)Intelligent magical item with an expansive knowledge of lost treasures. It's primary goal is to guide its wielder to those treasures. It cannot speak, but it can provide visions, and empathetic communication with it's wielder. I am unsure as to what it's ego/int/cha should be, but I don't imagine it will need high scores to accomplish it's goals. I think most players would be on board with hunting down lost treasures.</p><p></p><p>This second function should not be a dominating factor of play. But it should come up every few levels, perhaps seeding a quest that may lead the group to some wealth. This allows for two things: It gives you a tool to seed any adventure site you want as a DM, and it gives the players the option of going on side quests. May not seem like a big deal at first, but it can come in real handy when your group is stagnating or needs a break from the main arc.</p><p></p><p>I would use the visions, and empathy very vaguely, so that the group has to search out answers if they want the loot. Intentional vagueness will also more than likely get the whole group in on the hunt. If it turns out you were too vague, you can always toss another clue in the form of another communication from the item, or an outside source.</p><p></p><p>Hope you figure out what you need.</p><p></p><p>love,</p><p></p><p>malkav</p></blockquote><p></p>
[QUOTE="malkav666, post: 4965712, member: 70565"] I believe the OP said they were playing PF/3.x. I think the article you linked is for 4e D&D. As to the Op's request, here is my shot at it: [b]Ring of Bling[/b] Properties: 1.) Scaling ring of protection. Deflection bonus is equal to the wielder's character level divided by 4 (rounded up). You can cap this if you want to limit the power of the ring. I recommend capping it somewhere in the +3 to +5 range. 2.)Intelligent magical item with an expansive knowledge of lost treasures. It's primary goal is to guide its wielder to those treasures. It cannot speak, but it can provide visions, and empathetic communication with it's wielder. I am unsure as to what it's ego/int/cha should be, but I don't imagine it will need high scores to accomplish it's goals. I think most players would be on board with hunting down lost treasures. This second function should not be a dominating factor of play. But it should come up every few levels, perhaps seeding a quest that may lead the group to some wealth. This allows for two things: It gives you a tool to seed any adventure site you want as a DM, and it gives the players the option of going on side quests. May not seem like a big deal at first, but it can come in real handy when your group is stagnating or needs a break from the main arc. I would use the visions, and empathy very vaguely, so that the group has to search out answers if they want the loot. Intentional vagueness will also more than likely get the whole group in on the hunt. If it turns out you were too vague, you can always toss another clue in the form of another communication from the item, or an outside source. Hope you figure out what you need. love, malkav [/QUOTE]
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