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Arguments about if the help action breaks invisibility. This is the second title. A third title, Thread = Dead.
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<blockquote data-quote="Todd Roybark" data-source="post: 8064724" data-attributes="member: 6920677"><p>Untying you're shoe laces, breathing near you, whispering in your ear...all these things are distracting. An Invisible creature blowing in your ear would be scary as hell.</p><p></p><p>Thank you for sharing your houserule. I respect your right to RPG Self Determination.<img class="smilie smilie--emoji" alt="🥳" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f973.png" title="Partying face :partying_face:" data-shortname=":partying_face:" loading="lazy" width="64" height="64" /></p><p>In <em>the Real Rules</em>....<img class="smilie smilie--emoji" alt="😉" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" title="Winking face :wink:" data-shortname=":wink:" loading="lazy" width="64" height="64" />...Just kidding...</p><p></p><p>The <strong>Help</strong> action is a separate action that one can do in combat. The list of actions one can do in combat includes: <strong>Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Use an Object.</strong></p><p></p><p>As we all know, a familiar categorically can not use the Attack action, per the PHB:</p><p><em>Your familiar acts independently ofyou, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. <strong>A familiar can't attack, but it can take other actions as normal.</strong></em></p><p></p><p>Now I am no fan of Jeremy Crawford's rulings by tweet. In fact, like many of you on this thread, I have been downright dismissive of some of his tweets.</p><p></p><p>Even with that, I find it doubtful that the Lead Designer of D&D just <em>forgot</em> the rules of the Iconic Find Familiar spell. No offense to how people run their tables, but the rules as written seems clear:</p><p>-The Help Action is one of many action options a character can chose from.</p><p>-A Familiar can use any action <em>except</em> for the Attack action.</p></blockquote><p></p>
[QUOTE="Todd Roybark, post: 8064724, member: 6920677"] Untying you're shoe laces, breathing near you, whispering in your ear...all these things are distracting. An Invisible creature blowing in your ear would be scary as hell. Thank you for sharing your houserule. I respect your right to RPG Self Determination.🥳 In [I]the Real Rules[/I]....😉...Just kidding... The [B]Help[/B] action is a separate action that one can do in combat. The list of actions one can do in combat includes: [B]Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Use an Object.[/B] As we all know, a familiar categorically can not use the Attack action, per the PHB: [I]Your familiar acts independently ofyou, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. [B]A familiar can't attack, but it can take other actions as normal.[/B][/I] Now I am no fan of Jeremy Crawford's rulings by tweet. In fact, like many of you on this thread, I have been downright dismissive of some of his tweets. Even with that, I find it doubtful that the Lead Designer of D&D just [I]forgot[/I] the rules of the Iconic Find Familiar spell. No offense to how people run their tables, but the rules as written seems clear: -The Help Action is one of many action options a character can chose from. -A Familiar can use any action [I]except[/I] for the Attack action. [/QUOTE]
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Arguments about if the help action breaks invisibility. This is the second title. A third title, Thread = Dead.
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