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General Tabletop Discussion
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Arguments and assumptions against multi classing
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<blockquote data-quote="Grognerd" data-source="post: 7486890" data-attributes="member: 6968425"><p>My <em>preference</em> is no multiclassing in 5e. So while I wouldn't outright ban it necessarily, I would dissuade it. My rationales, such as they are:</p><p></p><p>1. The class supposedly represents more than a job or a bit of training. Supposedly - according to fluff text, sure - it represents and investment of years of training both skillsets and, far more critically, <em>mindsets</em> into a particular role. So there is that.</p><p></p><p>2. By and large, the sub-classes within 5e eliminate the most of the old school, basic multi-class needs. Eldritch Knight covers the Fighter-Magic User. Clerics with War domains cover Fighter-Clerics (Arcana domain for multi- with Magic Users, Trickery for multi- with Thieves). Arcane Trickster for Thief-Magic User. Etc. </p><p></p><p>3. IF - and yes, this is a big if - the campaign did go into the upper levels, the best features in a class are the upper level ones. Why miss out on what is likely the primary appeal of class X for a dip in class Y, when <strong>generally speaking</strong> many of the functions of class Y are already covered by either sub-classes, backgrounds (skill selection options), or (I know you won't like this) Feats.</p><p></p><p>Now, as I mentioned, those are simply my druthers. They aren't carved in stone. But I'll encourage them. The nice thing - in my opinion - about 5e is that generally speaking you don't <em>need</em> to have every class represented, as you often seemed to in 1e (or even in 2e). In one of my current games where I am a player, it is a two person team: a Paladin of Lathander (Devotion) and a Cleric of Lathander (Life). While we are decidedly <strong>not</strong> stealthy, we haven't had a major problem with many situations due to skill selections, careful spell-casting, complimentary tactics, and background abilities.</p><p></p><p>Of course, YMMV. That's just my thoughts.</p></blockquote><p></p>
[QUOTE="Grognerd, post: 7486890, member: 6968425"] My [i]preference[/i] is no multiclassing in 5e. So while I wouldn't outright ban it necessarily, I would dissuade it. My rationales, such as they are: 1. The class supposedly represents more than a job or a bit of training. Supposedly - according to fluff text, sure - it represents and investment of years of training both skillsets and, far more critically, [i]mindsets[/i] into a particular role. So there is that. 2. By and large, the sub-classes within 5e eliminate the most of the old school, basic multi-class needs. Eldritch Knight covers the Fighter-Magic User. Clerics with War domains cover Fighter-Clerics (Arcana domain for multi- with Magic Users, Trickery for multi- with Thieves). Arcane Trickster for Thief-Magic User. Etc. 3. IF - and yes, this is a big if - the campaign did go into the upper levels, the best features in a class are the upper level ones. Why miss out on what is likely the primary appeal of class X for a dip in class Y, when [b]generally speaking[/b] many of the functions of class Y are already covered by either sub-classes, backgrounds (skill selection options), or (I know you won't like this) Feats. Now, as I mentioned, those are simply my druthers. They aren't carved in stone. But I'll encourage them. The nice thing - in my opinion - about 5e is that generally speaking you don't [i]need[/i] to have every class represented, as you often seemed to in 1e (or even in 2e). In one of my current games where I am a player, it is a two person team: a Paladin of Lathander (Devotion) and a Cleric of Lathander (Life). While we are decidedly [b]not[/b] stealthy, we haven't had a major problem with many situations due to skill selections, careful spell-casting, complimentary tactics, and background abilities. Of course, YMMV. That's just my thoughts. [/QUOTE]
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