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Arguments and assumptions against multi classing
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<blockquote data-quote="Warpiglet" data-source="post: 7487421" data-attributes="member: 6689161"><p>It is interesting you say this. I think I know where you are coming from...however I just realized something.</p><p></p><p>In 1e, there was multiclassing and dual classing. It always existed. So did bards! You take levels in fighter, thief and then bard! But more to the point about fluff/ fiction...</p><p></p><p>A half orc in 1e could be a cleric assassin or a fighter assassin. No one blinked an eye (that I gamed with) or even spoke with. What is more, half orcs are short lived in the old game and not particularly talented in learning, adapting or any mental pursuit. Yet in their short lives they could multiclass...</p><p></p><p>I don't recall much debate about identity or archetype or lines being blurred.</p><p></p><p>What I am starting to think and suggest is that some of the sacred cows might be "false memories." And this only just occurred to me today. Now all of this was ostensibly balanced by limited levels (sort of...a half orc in its short life could attain 10th level fighter and 15th assassin!) but the point stands.</p><p></p><p>The assertion that multiclassing is impure or a challenge to the traditional game's archetypes is off base unless we are talking about something pre AD&D 1e. </p><p></p><p> Upon reflection, I think multiclassing in 1e is not what needed to be explained--but rather the inability of a human to do so (particularly in light of half orcs, bards and dual classing!).</p><p></p><p>I have no issue if optional rules in 5e are dropped for taste. I just really disagree that it is fundamental to the identity of the game. The fluff was spuriously immutable from the start. I believe that the restrictions in multiclassing (no humans) and level attainment was a game balance issue first and foremost, however it was rationalized. </p><p></p><p>I think the current multiclassing and latest edition of the game make this a non issue. I don't think multiclassing is particularly overpowered.</p></blockquote><p></p>
[QUOTE="Warpiglet, post: 7487421, member: 6689161"] It is interesting you say this. I think I know where you are coming from...however I just realized something. In 1e, there was multiclassing and dual classing. It always existed. So did bards! You take levels in fighter, thief and then bard! But more to the point about fluff/ fiction... A half orc in 1e could be a cleric assassin or a fighter assassin. No one blinked an eye (that I gamed with) or even spoke with. What is more, half orcs are short lived in the old game and not particularly talented in learning, adapting or any mental pursuit. Yet in their short lives they could multiclass... I don't recall much debate about identity or archetype or lines being blurred. What I am starting to think and suggest is that some of the sacred cows might be "false memories." And this only just occurred to me today. Now all of this was ostensibly balanced by limited levels (sort of...a half orc in its short life could attain 10th level fighter and 15th assassin!) but the point stands. The assertion that multiclassing is impure or a challenge to the traditional game's archetypes is off base unless we are talking about something pre AD&D 1e. Upon reflection, I think multiclassing in 1e is not what needed to be explained--but rather the inability of a human to do so (particularly in light of half orcs, bards and dual classing!). I have no issue if optional rules in 5e are dropped for taste. I just really disagree that it is fundamental to the identity of the game. The fluff was spuriously immutable from the start. I believe that the restrictions in multiclassing (no humans) and level attainment was a game balance issue first and foremost, however it was rationalized. I think the current multiclassing and latest edition of the game make this a non issue. I don't think multiclassing is particularly overpowered. [/QUOTE]
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