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Arguments and assumptions against multi classing
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<blockquote data-quote="Warpiglet" data-source="post: 7488329" data-attributes="member: 6689161"><p>By extension if the DM sends a vision from a patron and your character does not accept and complete a task they are either rendered unable to adventure or may be killed outright with no way around it.</p><p></p><p>If that is the case the player better enjoy a lack of free will. Ick! Sounds like a major railroad. No thanks. I don't think that is in the spirit of the rules at all. Consequences? Sure. But immediate loss of levels or death? I will just let the DM write their novel in peace while I seek a <em>game</em>!</p><p></p><p>I will say it this too. If that was in fact RAI, it is something I would seek to remedy ASAP. The game is meant to be customized as needed. If that <em>is</em> what the class requires, would that even be fun?</p><p></p><p>In some of the narrative they talk about striving against a patron's aims. How can you if you have no powers? Worse yet, what about the character that chances into a pact as described. They did not want he pact per se and now they have to do what the patron says or face oblivion (in terms of ability to adventure)? </p><p></p><p>A talk with the DM would hopefully take place so that I could select absolutely anything else to play.</p></blockquote><p></p>
[QUOTE="Warpiglet, post: 7488329, member: 6689161"] By extension if the DM sends a vision from a patron and your character does not accept and complete a task they are either rendered unable to adventure or may be killed outright with no way around it. If that is the case the player better enjoy a lack of free will. Ick! Sounds like a major railroad. No thanks. I don't think that is in the spirit of the rules at all. Consequences? Sure. But immediate loss of levels or death? I will just let the DM write their novel in peace while I seek a [I]game[/I]! I will say it this too. If that was in fact RAI, it is something I would seek to remedy ASAP. The game is meant to be customized as needed. If that [I]is[/I] what the class requires, would that even be fun? In some of the narrative they talk about striving against a patron's aims. How can you if you have no powers? Worse yet, what about the character that chances into a pact as described. They did not want he pact per se and now they have to do what the patron says or face oblivion (in terms of ability to adventure)? A talk with the DM would hopefully take place so that I could select absolutely anything else to play. [/QUOTE]
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