Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Arguments and assumptions against multi classing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kobold Boots" data-source="post: 7488707" data-attributes="member: 92239"><p>Oathbreaker.</p><p></p><p></p><p></p><p></p><p>Generally I agree. Depends on:</p><p></p><p>1. Patron - Some may care, most probably won't until you have something they want. I'd imagine that some patrons seed the world and see what grows, while others may have a direct reason to empower a character. </p><p>2. The story - As a DM or GM, I never overlook the patron/deity relationship and how that factors into the world or the setting. At low levels, players get a lot of slack usually. At higher levels less so because the relationship generally matters more to the patron. Of course, I let the player know this directly out of game and through tells during the game, but I do the best I can to make sure it comes across naturally. Things have to make sense and folks need to be comfy with it.</p><p></p><p></p><p></p><p>Agree, though to be fair - it's much better to have the character go through in game things that are not immediately thought to be punishments, but rather trials. "Ok, you schtuped the king's daughter.. now I need you to go find the golden fleece."</p><p></p><p></p><p></p><p>Well there's the small problem that a character without a soul should not be able to become a paladin in the first place. Granted, this is my world view and other DMs can do whatever their desires are, but if the world follows a generic "gods need followers" and "soul is the faith" model, then being trained by Helm followers is great, but when you finally go to be empowered by the god and the soul isn't there... oopsy. Now if you wanted the demon pact that enabled the warlock to gain power to also take on some paladin'y goodness, I'd have no issue there. Sounds fun.</p><p></p><p>I have no issue with any multiclass combo that makes sense from a story perspective. Classes to me are like templates, no one walks around in game going "Hey you're a paladin, or Hey you're a warlock", but if you come to me with a backstory that doesn't make sense setting wise and you want the powers, I'll say "OK" and then you'll find out at some point in your roleplay over time that the story your parents told you was a little off. </p><p></p><p>You get to do what you want, but you don't get to do it exactly the way you thought. Most players are ok with that so long as the game (and most importantly their character) is cool and makes sense.</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 7488707, member: 92239"] Oathbreaker. Generally I agree. Depends on: 1. Patron - Some may care, most probably won't until you have something they want. I'd imagine that some patrons seed the world and see what grows, while others may have a direct reason to empower a character. 2. The story - As a DM or GM, I never overlook the patron/deity relationship and how that factors into the world or the setting. At low levels, players get a lot of slack usually. At higher levels less so because the relationship generally matters more to the patron. Of course, I let the player know this directly out of game and through tells during the game, but I do the best I can to make sure it comes across naturally. Things have to make sense and folks need to be comfy with it. Agree, though to be fair - it's much better to have the character go through in game things that are not immediately thought to be punishments, but rather trials. "Ok, you schtuped the king's daughter.. now I need you to go find the golden fleece." Well there's the small problem that a character without a soul should not be able to become a paladin in the first place. Granted, this is my world view and other DMs can do whatever their desires are, but if the world follows a generic "gods need followers" and "soul is the faith" model, then being trained by Helm followers is great, but when you finally go to be empowered by the god and the soul isn't there... oopsy. Now if you wanted the demon pact that enabled the warlock to gain power to also take on some paladin'y goodness, I'd have no issue there. Sounds fun. I have no issue with any multiclass combo that makes sense from a story perspective. Classes to me are like templates, no one walks around in game going "Hey you're a paladin, or Hey you're a warlock", but if you come to me with a backstory that doesn't make sense setting wise and you want the powers, I'll say "OK" and then you'll find out at some point in your roleplay over time that the story your parents told you was a little off. You get to do what you want, but you don't get to do it exactly the way you thought. Most players are ok with that so long as the game (and most importantly their character) is cool and makes sense. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Arguments and assumptions against multi classing
Top