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Community
General Tabletop Discussion
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Arguments and assumptions against multi classing
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<blockquote data-quote="SolidPlatonic" data-source="post: 7489133" data-attributes="member: 6867213"><p>I'm late to this thread and most of this has been rehashed so YMMV, I am just saying what I and the players I play with would like.</p><p></p><p>I am DMing a game where I didn't allow multiclassing and feats. It worked out really well and I made sure the players got magic items, magical runes (think Dragon Marks from Eberron), and non-combat cool stuff so they felt like they were progressing their characters how they wanted.</p><p></p><p>So it is quite possible to play without the OPTIONAL rules, and a DM isn't limiting player agency if they do so.</p><p></p><p>That said, if I were to do it again I would do the following:</p><p></p><p>a) Allow any multiclass that doesn't MC two CHA-based spellcaster classes. This is not because I don't think a pally-warlock could exist, but rather because D&D 5e MCing does a poor job of thinking through the combinations of these classes.</p><p></p><p>b) I would get rid of Great Weapon Master, Sentinel, and Sharpshooter feats and replace them with slightly redesigned feats. I think these three feats are poorly designed, but fighters deserve some way of getting some combat option feats.</p><p></p><p>c) No coffeelocks</p><p></p><p>It would be the absolutely lighest touch to get rid of 99% of the abuses I've seen on various boards, but allow the most flexibility for players.</p><p></p><p>Again, YMMV.</p></blockquote><p></p>
[QUOTE="SolidPlatonic, post: 7489133, member: 6867213"] I'm late to this thread and most of this has been rehashed so YMMV, I am just saying what I and the players I play with would like. I am DMing a game where I didn't allow multiclassing and feats. It worked out really well and I made sure the players got magic items, magical runes (think Dragon Marks from Eberron), and non-combat cool stuff so they felt like they were progressing their characters how they wanted. So it is quite possible to play without the OPTIONAL rules, and a DM isn't limiting player agency if they do so. That said, if I were to do it again I would do the following: a) Allow any multiclass that doesn't MC two CHA-based spellcaster classes. This is not because I don't think a pally-warlock could exist, but rather because D&D 5e MCing does a poor job of thinking through the combinations of these classes. b) I would get rid of Great Weapon Master, Sentinel, and Sharpshooter feats and replace them with slightly redesigned feats. I think these three feats are poorly designed, but fighters deserve some way of getting some combat option feats. c) No coffeelocks It would be the absolutely lighest touch to get rid of 99% of the abuses I've seen on various boards, but allow the most flexibility for players. Again, YMMV. [/QUOTE]
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Arguments and assumptions against multi classing
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