Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Arguments and assumptions against multi classing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pming" data-source="post: 7489166" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>I think multi-classing is fun and interesting...in 1e and 2e AD&D. Everything after 2e, however, sucks. </p><p></p><p>It's not that I think they are more powerful or anything (although some combo's, when also mixed with other optional rules like feats, spells, races, etc., can produce some monstrosities). It's that someone who has "Fighter/Wizard/Thief" on their character sheet isn't <em>actually</em> a multi-classed F/W/T...they are a character that is a Fighter, and a Wizard, and a Thief. </p><p></p><p>My problem, if I boil it down as much as possible, is that each class sits COMPLETELY interdependently of the others...mostly (mechanics wise) with regards to XP progression. When that F/W/T gets 1400 xp and gains a 'level', they up *A* class or add a new one. That screams, to me again (ymmv), "You just gained a level of Fighter! ...the last three months of sea travel, fighting the leviathan, rescuing the sea-princes bride to be, sending the horrible water-demon back to the abyss, sneaking into the half-submerged lighthouse dungeon, and deciphering all the runes, puzzles and riddles had ZERO EFFECT on your capabilities as a Wizard or Thief". All the sneaking? Irrelevant. All the Sneak Attacks? Irrelevant. All the spells cast? Irrelevant.</p><p></p><p>So, in my mind, the old-skool way of actually BEING a Fighter/Magic-User/Thief from day one, and advancing each class more or less collectively, has a <em>completely different</em> feel and in-campaign narrative than the 3.x+ versions of the game where you are but a single class at level 1. Then you add a new class later. Then maybe another after that. At no point are you ever "advancing all aspects of your skill-set" at the same time. Ever. It's only ONE at a time. Always. That feels <em>completely different</em> than the 1e/2e characters that are multi-classed. Again, IMNSHO, 1e/2e did it MUCH better. Like, leaps and bounds better.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7489166, member: 45197"] Hiya! I think multi-classing is fun and interesting...in 1e and 2e AD&D. Everything after 2e, however, sucks. It's not that I think they are more powerful or anything (although some combo's, when also mixed with other optional rules like feats, spells, races, etc., can produce some monstrosities). It's that someone who has "Fighter/Wizard/Thief" on their character sheet isn't [I]actually[/I] a multi-classed F/W/T...they are a character that is a Fighter, and a Wizard, and a Thief. My problem, if I boil it down as much as possible, is that each class sits COMPLETELY interdependently of the others...mostly (mechanics wise) with regards to XP progression. When that F/W/T gets 1400 xp and gains a 'level', they up *A* class or add a new one. That screams, to me again (ymmv), "You just gained a level of Fighter! ...the last three months of sea travel, fighting the leviathan, rescuing the sea-princes bride to be, sending the horrible water-demon back to the abyss, sneaking into the half-submerged lighthouse dungeon, and deciphering all the runes, puzzles and riddles had ZERO EFFECT on your capabilities as a Wizard or Thief". All the sneaking? Irrelevant. All the Sneak Attacks? Irrelevant. All the spells cast? Irrelevant. So, in my mind, the old-skool way of actually BEING a Fighter/Magic-User/Thief from day one, and advancing each class more or less collectively, has a [I]completely different[/I] feel and in-campaign narrative than the 3.x+ versions of the game where you are but a single class at level 1. Then you add a new class later. Then maybe another after that. At no point are you ever "advancing all aspects of your skill-set" at the same time. Ever. It's only ONE at a time. Always. That feels [I]completely different[/I] than the 1e/2e characters that are multi-classed. Again, IMNSHO, 1e/2e did it MUCH better. Like, leaps and bounds better. ^_^ Paul L. Ming [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Arguments and assumptions against multi classing
Top