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General Tabletop Discussion
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Arguments and assumptions against multi classing
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<blockquote data-quote="GreyLord" data-source="post: 7489253" data-attributes="member: 4348"><p>Just wanted to point out that 3e had UA. In UA you could make a gestalt character which is very much like the multiclass type characters of 1e and 2e. The biggest problem people had with it was that BECAUSE there were no level limits and they advanced at the same rate as all the other characters, they tended to be 1.5 to 2x as powerful. </p><p></p><p>Of course houserules to limit this (They have a maximum level of 10, and they require 2X the XP to advance a level for example) could change this.</p><p></p><p>However, in all effects, after UA came about 3.5 DID have something that was VERY similar to the old AD&D multiclass idea (Gestalts advanced at the same rate with both classes. They took the best abilities of both classes, though that meant instead of taking the average of the two class dice rolls, they would simply use the HP rolls for the class with the highest HD).</p></blockquote><p></p>
[QUOTE="GreyLord, post: 7489253, member: 4348"] Just wanted to point out that 3e had UA. In UA you could make a gestalt character which is very much like the multiclass type characters of 1e and 2e. The biggest problem people had with it was that BECAUSE there were no level limits and they advanced at the same rate as all the other characters, they tended to be 1.5 to 2x as powerful. Of course houserules to limit this (They have a maximum level of 10, and they require 2X the XP to advance a level for example) could change this. However, in all effects, after UA came about 3.5 DID have something that was VERY similar to the old AD&D multiclass idea (Gestalts advanced at the same rate with both classes. They took the best abilities of both classes, though that meant instead of taking the average of the two class dice rolls, they would simply use the HP rolls for the class with the highest HD). [/QUOTE]
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Arguments and assumptions against multi classing
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