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General Tabletop Discussion
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Arguments and assumptions against multi classing
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<blockquote data-quote="Kobold Boots" data-source="post: 7489368" data-attributes="member: 92239"><p>I think that this quote has a hidden point that I'd like to make more openly.</p><p></p><p>If you allow multi-classing or gestalt classes, the issue isn't that these characters are more powerful. The issue is that if you allow players to use the rules; it's often forgotten by the DM that he or she should ask "how do the use of these rules impact the rest of my game world."</p><p></p><p>Optional rules aren't meant to be used in a vacuum specific to just the players and their characters. If you want to maintain game balance, the enemies and NPCs around them need to make use of the same advantages and be subject to the same disadvantages.</p><p></p><p>I've found that when characters who multi-class run into opposition that also dip or characters that didn't and show clear advantages due to it, it's a much more balanced game. I've only run into issues when the players take advantage of the advantages and never run into the disadvantages because I didn't think about the setting and their adversaries well enough.</p><p></p><p>Be well</p><p>KB</p><p></p><p>(edit - House rules are only necessary when the game is balanced appropriately and the outcome is still broken. If you balance adversaries against the party and something is still wrong, then do it. That's not to say that every encounter needs to be balanced against the party - some should be easy and some should be impossible. But houserules aren't the first answer to any problem.)</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 7489368, member: 92239"] I think that this quote has a hidden point that I'd like to make more openly. If you allow multi-classing or gestalt classes, the issue isn't that these characters are more powerful. The issue is that if you allow players to use the rules; it's often forgotten by the DM that he or she should ask "how do the use of these rules impact the rest of my game world." Optional rules aren't meant to be used in a vacuum specific to just the players and their characters. If you want to maintain game balance, the enemies and NPCs around them need to make use of the same advantages and be subject to the same disadvantages. I've found that when characters who multi-class run into opposition that also dip or characters that didn't and show clear advantages due to it, it's a much more balanced game. I've only run into issues when the players take advantage of the advantages and never run into the disadvantages because I didn't think about the setting and their adversaries well enough. Be well KB (edit - House rules are only necessary when the game is balanced appropriately and the outcome is still broken. If you balance adversaries against the party and something is still wrong, then do it. That's not to say that every encounter needs to be balanced against the party - some should be easy and some should be impossible. But houserules aren't the first answer to any problem.) [/QUOTE]
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